Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul [B42]
XurxoMF 1 月 19 日 上午 8:33
B42 Issue | Linux Mint
`function: _hasPockets -- file: ItemContainerGrid.lua line # 706 | MOD: Inventory Tetris
function: getWornItemsWithPockets -- file: ItemContainerGrid.lua line # 698 | MOD: Inventory Tetris
function: refreshSecondaryGrids -- file: ItemContainerGrid.lua line # 658 | MOD: Inventory Tetris
function: initialise -- file: ItemGridContainerUI.lua line # 172 | MOD: Inventory Tetris
function: refreshItemGrids -- file: InventoryTetris_InventoryPane.lua line # 137 | MOD: Inventory Tetris
function: refreshContainer -- file: InventoryTetris_InventoryPane.lua line # 88 | MOD: Inventory Tetris
function: onApplyGridScale -- file: InventoryTetris_InventoryPane.lua line # 63 | MOD: Inventory Tetris
function: onApplyGridScaleCallback -- file: InventoryTetris_InventoryPane.lua line # 43 | MOD: Inventory Tetris
function: trigger -- file: NotUtil.lua line # 42 | MOD: Inventory Tetris
function: apply -- file: EasyOptionsBuilder.lua line # 122 | MOD: Inventory Tetris
function: pcall -- file: EasyOptionsBuilder.lua line # 139 | MOD: Inventory Tetris
Callframe at: pcall
function: load -- file: EasyOptionsBuilder.lua line # 138 | MOD: Inventory Tetris
function: addModOptionsPanel -- file: MainOptions.lua line # 3398 | Vanilla
function: create -- file: MainOptions.lua line # 645 | Vanilla
function: create -- file: ISCombatTextOptions.lua line # 465 | MOD: Combat Text
function: instantiate -- file: MainScreen.lua line # 718 | Vanilla
function: instantiate -- file: Disabl_Welcome_Message.lua line # 7 | MOD: Disable Welcome Message
function: addToUIManager -- file: ISUIElement.lua line # 1138 | Vanilla
function: LoadMainScreenPanelInt -- file: MainScreen.lua line # 2149 | Vanilla
function: LoadMainScreenPanelIngame -- file: MainScreen.lua line # 2142 | Vanilla
java.lang.RuntimeException: Object tried to call nil in _hasPockets
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.stdlib.BaseLib.pcall(BaseLib.java:297)
at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:111)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
at zombie.gameStates.IngameState.enter(IngameState.java:809)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Notloc  [开发者] 1 月 19 日 下午 7:35 
I'll be working out whatevers wrong with the mod on Linux sometime this week
最后由 Notloc 编辑于; 1 月 19 日 下午 7:38
XurxoMF 1 月 20 日 上午 6:38 
Love to hear that ^^
Notloc  [开发者] 1 月 29 日 下午 8:10 
Ok, try v6.9.0 and let me know.

The changes I made to the internal loading scheme should solve most, if not all, the issues. If there are any remaining, please send your console.txt file. The new loading scheme will make it detail exactly where loading failed.
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