Garry's Mod

Garry's Mod

Team Fortress: Redux
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TerrAvery  [开发者] 1 月 1 日 下午 5:17
[UBER UPDATE] Progress Updates
I'll be posting progress updates here for potential update waves.
最后由 TerrAvery 编辑于; 1 月 5 日 下午 11:10
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正在显示第 1 - 13 条,共 13 条留言
TerrAvery  [开发者] 1 月 1 日 下午 5:21 
UPDATE #1

I've added Demoman's swords and the Ullapool Caber with charging functionality. You can even trimp off slopes if you have the Stick to ground setting off on your server!

Some weapons will have to be changed though, and instead will act different, like:

1. Persian Persuader has less charge cooldown
2. The Scotsman's Skullcutter has a damage multiplier that increases on every charge kill you get
3. The Eyelander just acts as a base for different swords with a charge ability (I might make it act just like it would in regular TF2, though it depends)

I'll try getting the other Demoman unlockables over with so I can release updates in bulk.
TerrAvery  [开发者] 1 月 5 日 下午 4:41 
TF:R UBER UPDATE PROGRESS
最后由 TerrAvery 编辑于; 1 月 5 日 下午 4:43
TerrAvery  [开发者] 1 月 5 日 下午 4:43 
Not an update wave but I'm getting to work on probably THE biggest content update I'll ever do for this addon. I'll be taking my time on it to ensure it's as high quality as it can be!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3401606468
TerrAvery  [开发者] 1 月 5 日 下午 11:07 
UBER UPDATE PROGRESS #2

I finished a few of the weapons that are planned in this huge update!

Those weapons are:
  • The Force-A-Nature
  • The Panic Attack
  • The Iron Bomber
  • The Scottish Resistance
  • The Shortstop
  • The Loch-N-Load
  • The Sticky Jumper

There's lots more planned still, but I'm very happy with how the update is going so far!
TerrAvery  [开发者] 1 月 6 日 上午 9:18 
I'll be focusing on testing and polishing the weapons as soon as everything looks to be ready.
TerrAvery  [开发者] 1 月 10 日 上午 10:27 
Sleep schedule was ♥♥♥♥♥♥ after finishing up the new weapons, but I'm getting back after a 4 day hiatus!

I'll be doing a COMPLETE* rewrite of all of the stock weapons to make sure they are as efficient and accurate as possible.
Tree 1 月 10 日 上午 11:42 
引用自 TerrAvery
Sleep schedule was ♥♥♥♥♥♥ after finishing up the new weapons, but I'm getting back after a 4 day hiatus!

I'll be doing a COMPLETE* rewrite of all of the stock weapons to make sure they are as efficient and accurate as possible.


Excited to hear that!!!
TerrAvery  [开发者] 1 月 11 日 下午 12:24 
UBER UPDATE PROGRESS #3

Most stock melee weapons have been reworked.

The Rocket Launcher now uses particles and radiuses for explosions rather than HL2 explosions!
最后由 TerrAvery 编辑于; 1 月 11 日 下午 12:24
TerrAvery  [开发者] 1 月 11 日 下午 12:25 
Progress is very slow right now, but I'm sure it'll pick up soon.
TerrAvery  [开发者] 3 月 28 日 下午 8:36 
REWORK STATUS:

Scattergun has been (re)implemented
Config menu has been implemented
Critical hits
TerrAvery  [开发者] 3 月 29 日 下午 9:47 
REWORK STATUS 2:

Shotgun has been (re)implemented
New convar (tfr_class_override (this will control the different kinds of viewmodels in one weapon))
It's Been 200 Days And You STILL Haven't Released The UBER Update. Whats Taking You So Long?
TerrAvery  [开发者] 7 月 23 日 下午 3:41 
It's Been 200 Days And You STILL Haven't Released The UBER Update. Whats Taking You So Long?
Loss of motivation
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