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I've added Demoman's swords and the Ullapool Caber with charging functionality. You can even trimp off slopes if you have the Stick to ground setting off on your server!
Some weapons will have to be changed though, and instead will act different, like:
1. Persian Persuader has less charge cooldown
2. The Scotsman's Skullcutter has a damage multiplier that increases on every charge kill you get
3. The Eyelander just acts as a base for different swords with a charge ability (I might make it act just like it would in regular TF2, though it depends)
I'll try getting the other Demoman unlockables over with so I can release updates in bulk.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3401606468
I finished a few of the weapons that are planned in this huge update!
Those weapons are:
There's lots more planned still, but I'm very happy with how the update is going so far!
I'll be doing a COMPLETE* rewrite of all of the stock weapons to make sure they are as efficient and accurate as possible.
Excited to hear that!!!
Most stock melee weapons have been reworked.
The Rocket Launcher now uses particles and radiuses for explosions rather than HL2 explosions!
Scattergun has been (re)implemented
Config menu has been implemented
Critical hits
Shotgun has been (re)implemented
New convar (tfr_class_override (this will control the different kinds of viewmodels in one weapon))