雨世界

雨世界

Necropolis
AviY2K 9 月 25 日 上午 9:19
exceptionlog
ArgumentNullException: Value cannot be null.
Parameter name: shader
UnityEngine.Material..ctor (UnityEngine.Shader shader) (at <e8ad740a36e94573bdfd43b460604777>:0)
FFacetRenderLayer..ctor (FStage stage, FFacetType facetType, FAtlas atlas, FShader shader) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FQuadRenderLayer..ctor (FStage stage, FFacetType facetType, FAtlas atlas, FShader shader) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FFacetType.CreateQuadLayer (FStage stage, FFacetType facetType, FAtlas atlas, FShader shader) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FRenderer.CreateFacetRenderLayer (FFacetType facetType, System.Int32 batchIndex, FAtlas atlas, FShader shader) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FRenderer.GetFacetRenderLayer (FFacetRenderLayer& renderLayer, System.Int32& firstFacetIndex, FFacetType facetType, FAtlas atlas, FShader shader, System.Int32 numberOfFacetsNeeded) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FFacetNode.UpdateFacets () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FSprite.Redraw (System.Boolean shouldForceDirty, System.Boolean shouldUpdateDepth) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FContainer.Redraw (System.Boolean shouldForceDirty, System.Boolean shouldUpdateDepth) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FStage.Redraw (System.Boolean shouldForceDirty, System.Boolean shouldUpdateDepth) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Futile.Update () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
IndexOutOfRangeException: Index was outside the bounds of the array.
FLabel.PopulateRenderLayer () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FLabel.Redraw (System.Boolean shouldForceDirty, System.Boolean shouldUpdateDepth) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
FStage.Redraw (System.Boolean shouldForceDirty, System.Boolean shouldUpdateDepth) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Futile.Update () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)