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delet this if you like
let cookiesPerSec = Game.cookiesPs;
let witheredPercent = parseFloat(Beautify(Math.round(Game.cpsSucked*100),1));
this.suckedPerSec = (cookiesPerSec / 100) * witheredPercent;
}
getSuckedPerSec: function() {
this.suckedPerSec = Game.cookiesPs * Game.cpsSucked;
}
imho better than the setTimeout method. do with it what you want.
thanks for the mod and i wouldn't have spent time on rewriting that function if i didn't really like it. i was just very bothered by the bug that causes the 'per second' value to change after a clot or frenzy. it's stable and displays the value you'd expect now.
<3