Arma 3
MCC Sandbox 4 - Mission Making The Easy Way
MasterBlaster 26. maj 2016 kl. 13:00
how to save mcc mission?
I added things in the MCC, saved the whole sqm data to clipboard and replaced the data in my editor mission file. Then i reopened it in the editor but nothing i added is there instead the editor says that the mission will be converted when importing. Can somebody explain me please how to poperly save the missions i created.

another thing i would like to know:
Let's say i added some friendly groups near my base or somewhere else. How can i as a commander highcommand those groups or how can i add them to my group to personal control them when playing the real mission. I can't do anything like that with commander tablet. Are other squadleaders also capable of commanding those groups? Otherway adding units as group wouldnt make sense for the game if it wouldn't be possible, right?
Sidst redigeret af MasterBlaster; 26. maj 2016 kl. 13:35
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shay_gman  [udvikler] 27. maj 2016 kl. 0:31 
First, you should open the mission in the 2d editor. Then import to eden.
Second, it is best to save the missions to profile.
Last, You should pick the groups and press the "give to player" button from MCC then you can control them as a commander.
MasterBlaster 27. maj 2016 kl. 4:33 
Ok, i can load the mission file now successfully with the 2d-Editor and from then i exported as SP-Mission (how can i import from 2d to Eden Editor?). But i ran in some new issues:

- respawning doesn't work altough i set respawn at hq base
- after export to SP-Mission much worse performance although my
view distance is much lower than in MCC Editor
- the vault system is not present, but MCC is loaded as Mod

Thanks for your advises and for this awesome module!
Sidst redigeret af MasterBlaster; 27. maj 2016 kl. 4:37
MasterBlaster 27. maj 2016 kl. 11:58 
i'm asking why respawning doesn't work. I thought MCC would be handling them automatically when placing a HQ or building FOB*s. I've seen tutorials where extra markers in the 2D-Editor are set as "Respawn_West" to make it work but for me this isn't working either...
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