Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
http://i.imgur.com/unQDrpT.gif
Not sure what that could mean yet but probably even most basic change like making map little more smooth would probably be welcome. I need to do some tests and figure out how many triangles this map can handle etc.
today in rocks :T
Just keep in mind that Bloodpass Map Editor wasn't updated in few years now so... expect that main map will look little bit different in-game (default textures, no fancy hdr/contrast and vertex based texture-blending looks little differently). But you will figure it all out when once you run the game with your modified map.
Your moddifying skills are impressive. I have a question for you. Is there any way to increase how many times it snows or rains during a battle? (Most of the time when I am fighting in a battle it is either sunny or overcast, rarely does it ever snow or rain.)
Thank you!