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Recipe based on: MealSurvivalPack
From which mod it comes: core
Does it create errors?no. i saw debug list. but no warning. but does now shown in my stove recipes list
Mod list (optional): too many but MealSurvivalPack(보존식량) is a core based item
Logs (optional):
MakeYourBulk: Adding 'MYB_Make_보존 식량_x24' into DefDatabase<RecipeDef>.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MakeYourBulk.MYB_Log:Trace (string)
MakeYourBulk.MakeYourBulkSettings:AddToDatabase ()
MakeYourBulk.MakeYourBulk:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
<ThingDef ParentName="MealBase">
<defName>MealSurvivalPack</defName>
<label>packaged survival meal</label>
<description>A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.</description>
<graphicData>
<texPath>Things/Item/Meal/SurvivalPack</texPath>
<graphicClass>Graphic_MealVariants</graphicClass>
</graphicData>
<statBases>
<DeteriorationRate>0.25</DeteriorationRate>
<MarketValue>24</MarketValue>
<Mass>0.3</Mass>
<WorkToMake>450</WorkToMake>
<Nutrition>0.9</Nutrition>
</statBases>
<ingestible>
<preferability>MealSimple</preferability>
<optimalityOffsetHumanlikes>-5</optimalityOffsetHumanlikes>
<optimalityOffsetFeedingAnimals>-10</optimalityOffsetFeedingAnimals>
<ingestEffect>EatVegetarian</ingestEffect>
<ingestSound>Meal_Eat</ingestSound>
</ingestible>
<allowedArchonexusCount>40</allowedArchonexusCount>
</ThingDef>
The 'Make Your Bulk' mod worked fine at first, but after I added several vanilla Factions mods and some other various mods, it stopped working. the recipes no longer appear in the list
Not only the 'MealSurvivalPack', but other item recipes also stopped showing up — for example, components and so on.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MakeYourBulk.MYB_Log:Trace (string)
MakeYourBulk.MakeYourBulkSettings:AddToDatabase ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
MakeYourBulk: Adding 'MYB_Make_부품_x5' into DefDatabase<RecipeDef>.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MakeYourBulk.MYB_Log:Trace (string)
MakeYourBulk.MakeYourBulkSettings:AddToDatabase ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
that is debug log
i don't know why working well now