安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








1) In solo mode, an un-paped Raygun disappears after falling with the help of a quick revive.
2) If you interact with Babka or Mishinist when choosing the ending (fate) during the dog round, you can get a softlock and the round will not change after the end of the dogs.
3) In a cooperative game, if you fall with a mulekick, there is a chance that all items will be taken.
2.your killing round 50 zombies at round 20
3.nerf zombies or buff guns
1 - Not sure if its because of this perk but thanks for the tip.
2 - You probably killed that many zombies this round during the Easter egg
3 - Thats how it was intended
Thanks for playing =)