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报告翻译问题








Start by not giving bling crown at the beginning.
Making the bling bags worth less gold (5-15).
Getting rid of wild on the pet boars.
Making it so the book of bling doesn't apply snow (or at least not snow to everyone).
Reducing the amount of gold earned per attack on almost all units.
Reducing bling charm gold earned.
Making feral bling bank give 2 gold instead of 4.
Nerf Bling blade to 2 power instead of 3.
Nerf Ultra Goblin to have less power, less health, higher 'cooldown'/action time, and/or less gold per attack. He's incredibly broken.
Bling nectar or whatever it's called. The one that adds 12 health to the target in exchange for a bling bag. It should be nerfed down to 8 health.
These changes should provide greater incentive to use items that 'sacrifice' bling bags as opposed to just using them for the +25 gold each time.
Also, the nerfed bling bags should make it harder for players to just spam snow on the dummy to farm gold early.
This way, runs aren't egregiously overpowered with 50+ power due to greed units. It promotes careful gameplay while maintaining the incredible advantage that is the village that can just print money.
There are probably more changes that need to be made, but I can't think of anything else right now
Make the bling bags give 10 blings
Make the pets 3 cooldown
Make bling blade 2 power