Legend of Grimrock 2

Legend of Grimrock 2

Bacodar's Realm
Commander Raymond 2015 年 4 月 21 日 上午 8:04
personel Review #2
Dear Darkkaton,

Im glad people like you exist to provide us more fun to a game that has already been completed. the same goes for everyone who works in steam workshop. however there is always room for improovement and i feel with time you will truly be a great dungeon creater. first i would like to start off by saying you have some EXCELENT puzzles. a couple of them need a bit of work but for the most part they are all pretty FANTASTIC. also if you are going to make a dungeon, please state wether it is reccomended to create new charectors or begin with ones you already have. in my own opinion and in its current state, i believe it is NOT RECCOMENDED to play this dungeon with new charectors. i would reccomend a party of at least lv. 8. (unless your a badass that is able to get through this on normal difficulty like i did with new charectors) it is a common misunderstanding of how strong monsters really are. for example, the zombie (not the mummy, the old hermit looking one) is actually a very strong foe and can kill off your party within a few seconds if cornerd (however thanks to your well placed crystal and good lv design i was able to not get cornered but when i did get hurt, it hurt ALOT) spiders are also another challenge with new charectors. one bite can take quite the chunk of health away and if your poisoned you might as well just lay your friend down on the ground and watch him die until the crystal responds. another one is when you first enter the forest the 2 plant vine monsters appear, once again new charectors its a bit of a challange (by the way you jump scared me the first time i walked in so that was pretty awsome) for the most part alot of your begining game stuff NEEDS to be REBALANCED if you want players to play as a NEW party or not. I did get through it fine however and it was a FUN adventure, and dont get me wrong i love a good challange but it gets old when your fighting the same zombie for 5-10 minutes. however the level design was GOOD for the most part most areas felt too linear (for example i could see directly through the forest) In the end i LOVED the adventure and COOL story around it and i hope you continue doing awsome stuff.

Level Design: 20/25
Challange: 22/25
puzzles: 23/25
Balancing: 17/25
82% B- Great work, room for improvement

P.S: just to restate these are my own opinions so if you believe the mod is better then what i said good for you!
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_-=Liolik=-_ 2018 年 2 月 4 日 下午 12:14 
I have mixed feelings about this Mod. I am very like Mine and Lake locations. But both Sharp Peaks and Canyon was terrible. This ugly square mountains didn't give me a sleep! I woke up in nightmares! :D

Secrets and treasures was not hard but I didn't find clue for mines plate-puzzle and solved it by selection method. Library was very nice. Lightning-puzzle inside of the mountain was very nice.

About challenge "Mysterious place". What did you want to make clear? It is easy to fail because you don't understand where stones can move until you move it... and I did not find button for reset. Thats mean you can't complete the mod on this easy failure? So only Save\Load but thats lame approach...

Monsters in many places are completely unbalanced

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About Bugs

1) Badly hidden supporters of Hellorin (Boss fight in the forest's crypt), I came across the invisible on the right, he did not allow skeleton-archers to leave secret passage. So I killed this one and then found second one. So I killed em before boss fight.

2) Badly hidden elementals of the earth that's guard Key to the Mysterious place (Mines). I killed them and they didn't do anything like didn't saw me.

3) The same problem with invisible water elementals in the abyss pit (Under the Mountain). I am found em all and kill em all. Then I am stuck inside the pit (where power stone) because the way was blocked and only elemental's death can open it but they already dead.

4) The grate on the bridge of Sharp Peak North does not make any sense and if you fell down before it opened, then you never return to the castle.
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