Black Mesa

Black Mesa

BMCE:R Addon - Black Mesa Character Expansion Revised Advanced
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Romus  [开发者] 9 月 1 日 下午 2:37
LORE ADDITIONS
About BMCERA

This is addon or submod for BMCE:Revised, named Black Mesa Character Expansion Revised Advanced. It adds further more staff to already existing characters. And even restores some cut contents for BMCE:R. Also Revised have own lore, which in this mod a bit edited and expanded.

GENERAL

- This submod, presenting much female staff, doesn't propagate feminism. That's just for add more variety not only in terms of gender, but also such as within the framework of real life. Again, eg women in logistics and transport division are approximately up to 20%, in other staff may vary +-5%, depending upon physical needs and activity.

- In BMCER own canon other female employees such as firewomen and female workers are also mentioned, but as DW stated, in Revised they're not included in main mod because limitations. However in Revised Advanced I'm somehow raised these limits, and made appear them albeit in the form of corpses, like female guards earlier.

- Some ID cards are changed. SSF bodyguards now have black one (replaced blue color to black) since they're being more than just security, having very strict uniform and do not too differ from their dress code. Construction workers with yellow BMRF IDs, separated firefighters and paramedics in this mod also supposed to be, but here I decided to made them all optional in future.

- More canonical design of workers in BMCERA is Black Mesa: Blue Shift styled models pack, which nowadays made optional, but it's up to you, download them or not. This is meant to be like if Crowbar Collective (however HECU Collective did) made worker overalls if they were added and especially to not blend with Left 4 Dead universe, who has for my taste the ugliest jumpsuits like hobos.

MILITARY

- IRL in USMC presents Chemical Biological Incident Response Force, which has approximately 600 Marines. Hazardous Environment Combat Unit Brigade which headquarters and unit located in Santego, Arizona, are under command of CBIRF. Then, one battalion from HECU (each of them 4-5 companies and platoons) - also are proteges under Department of Energy force, known as "DOE HECU", which means security of BMRF air base or topside. Rest, formerly known as the "Incident Reaction Force", are now main full-combat and warfare battalions of HECU.

- Foremost, the HECU engineers and the guys with the cigar (in DOE only) are responsible for the explosives, just like sappers — those the very same "demo men" who do the explosions. So from now on, the vast number of engineers will be from CBIRF, and also they both will be grenadiers along with cigar demo man.

- Regarding headwear, military personnel in Hazardous Environment Combat Unit, from NCOs (only in CBIRF also even from privates) to senior officers (Sgts/Pvts to Captains), wear: in CBIRF companies - black right berets and/or field 8-point caps in M81 camouflage. And in DOE platoons - maroon left berets and/or 8-point caps in urban camouflage similar to M90. Only very few colonels in HECU wears green berets. In other words, now even HECU grunts privates can wear berets.

- The reason why only DOE platoons have the HECU patch on their maroon berets is because they have not strictly field uniform. CBIRF companies shouldn't need them on black and green berets since they are purely military - to avoid unmasking in the field.
最后由 Romus 编辑于; 10 月 10 日 下午 11:31
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Romus  [开发者] 9 月 5 日 下午 3:33 
CIVILIANS

- The reporters at BMRF are responsible for public relations and handle the press - among other things, posting some material on the Internet (with the approval of the administration), collaborating with other news agencies (if possible) and even their own mass media, such as radio and television (not only internally, but also in the Rio Grande or Socorro County). Those are same who publishing newspapers The Mesa Times. Also, it is the BMRF's own reporters who have exclusive access to some areas of the complex, but not always, and at high-level facilities, it is still limited. And during the incident, despite their status, they are also killed in order to "prevent information leaks".

- Headwears in BMSD aren't longer fully tied to ranks or specific situations except helmet for dangerous areas/situations. Ordinary security officers still wear baseball caps or nothing; only command staff — sergeants, lieutenants, captains, chiefs and commanders etc can wear either 8-point, beret or smokey depending on their personal choice. Helmets behavior aren't changed.

- EOD in BMRF are also present under FRTOU, but in small amount and wearing green HEV suit. Acting as deminers, they are called by Fire and Rescue or overall Incident Command when found dangerous explosives since they aren't capable and can't handle enough with them. HEV FRTOU guards are toughly armored (bulletproof), like other HEV BMSD guards. But unfortunately of reason for game engine features and despite "EOD" status, they're still capable to be killed from explosion. These due to lacking the placement, appear only in Hazard Course response team along with default FRTOU security guards to reinforce them and more one in Further Data. This also means that (at least in some cases, eg. mine danger) now FRTOU prevails over SSF, so, from now on, to First Response Tactical Operations Unit personnel can be taken straightaway from Special Security Force agents (how the heck bodyguards could demine if they had/have higher clearance than operatives?). They even can be rehired as a rotation, if SSF picked some FRTOU staff before.

- Yellow cleansuit workers are ones from waste disposal division, literally cleansuit custodians. These workers perform damage control, disinfection and professional decontamination in a complex in case of leaks. They are also hired by Fire & Rescue and/or FRTOU to help out in hazardous incidents. Exactly these mentioned in Intercom aka Announcement System as a Damage Control Team.

- In Xen, using exclusive "misc_dead_hev" entries in character manifest, there are being capabilities to make HEV Survey Team corpses more varied, also adding females. Those are only ones who wear HEV helmets with yellow visors.

- Gordon Freeman's head is strictly from HL2 (however texture upscaled), like Breen, Calhoun, Kleiner and Vance; and because of that it WILL NOT be replaced nor from Half-Life: Alyx, nor from Black Mesa: Source, nor from Black Mesa: Blue Shift (despite my beloved maintenance worker's clothing).
最后由 Romus 编辑于; 10 月 23 日 上午 4:44
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