安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I have made some changes to the base, which these are all really good points. I have watched a few TeaGuyTom videos and the planter under the half wall grows normally. I wasn't quite sure what you meant on tip 5, so I tried my best, but I'm not sure if I did it correctly.
Nice improvements! Nice to hear you've been informed from Rust base builders. I have some more feedback for you.
1. For tip 5, I meant that the jump down into the bunker would have a single entrance - a single door into a room with nothing really in it except the jump down in the floor and maybe some boxes. The point is that it's got the single entrance which can double as an airlock when a double door opens. Not by any means necessary, and cumbersome if your base is designed for a clan larger than 3.
2. Nice TC stacking. Take into consideration that your base is ever accommodating for larger groups. 4 large furnaces could supply a clan of around 8. 2 windmills is ample for a large clan.
3. I've seen some TC stacks where the TC's are filled with resources, and built a floor off of the ground using wall frames, so that the TC's kind of float and do not fully obstruct shooting unwanted players on your territory.
Everything else is beyond the realm of my my solo/duo/trio experience! Nice build!