ZEPHON
Rebalance Mod
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Fkkr  [开发者] 2024 年 11 月 22 日 上午 2:44
DEVLOG
NOW WITH (almost) FULL DEV LOG

Overall changes:

Player 's affinity T1 heroes now unlocked from start, other T1 heroes can be unlocked in T1 for everyone
T1 Infantry of player aff got first ability unlocked from the start

Engineers and Construction is mergen in 1 Tech (Construction and Engineering T2)
Enngineers build roads for free action with no cost

Pop limit building and +1 tile range is merged in 1 tech (Habitation and Expanding T2)
City Tile Acquisition Range upgrade (2) now gives +2 (Cities now can have 4 tile radius with all upgrades)
Habitation energy upgrade changed to +3
Habitation housing upgrade changed to +3

Loyalty building gives +1.5 pop growth PER BUILDING
Old Pop Growth tech was removed for good...

Research and Inlfuence buildings unlocked from the start
All building traits (+x in terrain) unlocked from start and changed to +2, some have more terrains, all descriptions are changed in game

Infantry Buildings upgrade got buff:

-5% of mineral an food cost for infantry per barracks
Production bonus is +1.5 now
Voice and Cyber barracks upgrades got similar buff for now.
This change made for players who preffer mass infatry playstyle and / or for more reasons to have high city with centralized production
For now no cap for cost reduction

Operation buildings resource production increased by 100%


(Balanced progress) is now T3

Abkhans and Wardens now have rebbalanced armor and health to be killable in early game
Warden's life steal were changed to 30%
Abkhluts were made tougher but weaker in dmg

New traits

Burning also applies Wounded:
Wounded: unit's heal reduced by 50%


Unit's changes:

Human:

Human T1 inf got +10% hp and +1 armor pen for all attacks (including grenades), they also got buffed grenades
Grenades cd is 3 turns, range +1, but they do half of damage on max range, so you have reason to use them in melee. All grenade attacks now anti ground (-50% acc vs fly)
Heavy grenades now unlocked in Militant Legion tech (now you only need 1 tech for militants to be cool)
T1 grens now make enemy crippled (-66% movespeed) for 1 turn
T2 Human Inf Ability changed to "Burn enemy and adjacent enemy units for 1 turn", max range 3, cd 4 turn
This burn also applies new trait "Wounded"

Reworked barrakcs grade



Cyber:

Erelim's Blades (T1 Cyber Hero) now have trait "Executioner"
Executioner: more attacks and lifesteal against low hp (<50% hp) target
Erelim Assassins got +1 move and +1 armor, +1 dmg of First Ability
Now you know Cybers got T1 Hero

Enforcers (T1 Cyber Inf) got small nerf of first grade (less damage reduction)

Reworked barrakcs grade

Voice:

DRAGOONS NOW SLAP

Dragoons (T1 Voice Inf) now have more base armor and armor pen on spear attacks
Dragoons Poison Grade now gives them +1 group size (4 max)
Health were adjusted to match old value (18 base health with all grades)

Dragoon were weak to strong attack due to game dmg calculation wich favors big groups of small units, now they can live more and slap stronger

Reworked barrakcs grade
最后由 Fkkr 编辑于; 2024 年 11 月 22 日 上午 8:00
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Fkkr  [开发者] 2024 年 11 月 22 日 上午 6:10 
Upgrade Tier replacement:

All operations buildings from T2 to T1
First shop upgrades from T2 toT1 (uncommon hero items)

Bleed Cultivation from T2 to T3
Bleed Walker from T7 to T4, now requires Algae for HQ upgrade (T1)

Cyber Antimatter bonus for Vehicles upgrade from T2 to T4 and needs HQ Chips upgrade (T1)

Buildings:

Orbital Uplink upgrade now gives minerals (+1.5) instead of research
Chips Building upgrade now gives 0.5 chips per mineral building
最后由 Fkkr 编辑于; 2024 年 11 月 22 日 上午 6:37
Fkkr  [开发者] 2024 年 12 月 1 日 上午 5:50 
Fixed crush on first 10-20 turns of game, associated with Zephon AI and construction
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