Half-Life 2

Half-Life 2

The PTSD mod 2: Deluxe
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Ethosaur  [ontwikkelaar] 23 nov 2024 om 21:04
PTSD 2: DELUXE CHANGES
-Rebalanced a couple of maps (Added more ammo, health and batteries for encounters, reduced enemy count/difficulty for some (PTSD Hell vortigaunts etc, which as still annoying as hell but whats a mod without one annoying section)
-Replaced (almost) all custom weapons in maps with normal weapons or extra health & ammo instead (as custom code cant be used for workshop) sorry!
-Improved lighting, shadows and other visuals a bit on each map, including ambient occlusion and more!
-Replaced bonus map coins with item caches as rewards instead since bonus maps is not a thing on workshop.
-Added a few new silly secrets/stuff
-Made a certain "evil" easter egg more forgiving If you shot at the PTSD screen gman too much, it would crash your game intentionally, now it only disconnects you to menu for steam version so you dont have to load up and click workshop and all that jazz
-Texture fixes and alignment improvements on some maps, finally, the liquid ptsd flows in the right directions through tubes!... Mostly!
-Added back some broken and unused features to some maps that I forgot to activate in retail release... oops!
-Removed most prop fadeouts in big maps, since im sure your computer can handle it and it looks *wayyyy* cooler.
-Brightened up some paths and made the paths more clear on where to go for some areas (like lava lake road jump bridge)
-Replaced most dynamic lights/projected textures with simplified high detail baked lighting, as stock HL2 does not support multiple projected textures (and parenting to objects like the vehicles moving in PTSD 2, to compensate I have made those maps brighter overall)
-Made the pesky doors in moon station self destruct map no longer open for NPCS (it was annoying)
-Made it so you dont get sucked out and insta-killed if you jump after the windows break, causing decompression
-Added burger station model to skybox in moon station map (unused cut model)
-added 10 billion new bugs and issues
-changes I forgot to include so its even more of a surprise!
Laatst bewerkt door Ethosaur; 25 nov 2024 om 9:03
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is there any chance of the deluxe changes being added to the standalone versions of each ptsd mod?
Ethosaur  [ontwikkelaar] 1 dec 2024 om 6:50 
Origineel geplaatst door addderalll:
is there any chance of the deluxe changes being added to the standalone versions of each ptsd mod?
Yeah i'll try getting around to that later
Origineel geplaatst door Ethosaur:
Origineel geplaatst door addderalll:
is there any chance of the deluxe changes being added to the standalone versions of each ptsd mod?
Yeah i'll try getting around to that later
awesome!
Any news on this? I'd like to play the maps with the updating lighting + patched bugs, but I'm not sure if just outright replacing the maps myself from the standalone version to these would work or just break a bunch of stuff. So an official update might be nice :p
Ethosaur  [ontwikkelaar] 19 okt om 17:08 
Origineel geplaatst door EvilEMG:
Any news on this? I'd like to play the maps with the updating lighting + patched bugs, but I'm not sure if just outright replacing the maps myself from the standalone version to these would work or just break a bunch of stuff. So an official update might be nice :p


Sorry no new updates at the moment

It may be possible to put the new maps into original base PTSD 2 but it will be missing the new weapons, otherwise it should be playable.
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