安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I use Simple Improve https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3538863870 that adds an improve job for building, like a basic wooden chair. When I click to order a pawn to improve the building I got the following error
In Simple Improve side, it seems the caller code is, and check for pawn skill level depending of targeted quality:
I got a look in the included source code for both mods but I am unable to tell where is the issue
I can reproduce the issue by loading a dev test with only the involved mods: base game and official DLCs, your mod and its dependencies and Simple Improve (requiring only Harmony); and trying to improve quality of a wooden stool.
Can you have a look?
Adding null safe navigation of Thing properties fix the NRE from your mod.