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Rapporter et oversættelsesproblem
Also, if you need help with proofreading, I'd happily oblige.
Still I think just turning 99+ to MX should fix the issue as having anything above 45 doesn’t really matter anyway
A major issue I have with the dwarovar is the cannor-cenrtricity of the connections. I feel like it makes perfect sense that the dwarves would have more than a few northern outlets from the various parts of the dwarovar, but there are literally only two, the caves near Verkal-Kozenad and Dur-Vazhatun.
It makes sense that dwarves didn't expand into the northern lands. Flatlands full of centaurs, hills full of ghosts, ogres and magic, etc. but it's inevitable that they tried to and failed upon making contact.
Verkal Ozovar, Silverforge, The Rubyhold, Ovdal Tungr, Asraport, etc. are examples of dwarves finding new places to build.
So my suggestion is decisions to open connections into these adjacent places into the centaur and ogre lands.
Another smaller suggestion is a strait between Vazhatun to the Krakhumvor caves and enabling the rails into the caverns in the north afterward.
This is mainly because there already are 2 ( 3 if you count one in the works ) mods which touch the map heavily: The new and epic Planes of Anbennar, Dwarven tunnels ( and the dwarven voltaire's nightmare in development ). I plan to keep a compatibility patch up to work with Planes of Anbennar as I really like the mod and it would be a pain to do if we both edit the map.
If you want to try having the map changed I would ask directly to Dwarven Tunnels' or Planes of Anbennar's authors, they may be more willing to implement such ideas
Just to give an idea, there are around 120 dwarven blueprints and 100 general blueprints right now and it will probably at least double in the future