Half-Life 2

Half-Life 2

GO F#%K YOURSELF gman intro
ÕŵĿ 2024 年 11 月 17 日 上午 3:29
broke start of episodes
this mode breaks start of episodes. even i peak episode 1 it starts hl2. aftere delete the problem was solved
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正在显示第 1 - 11 条,共 11 条留言
Shotgun Mike 2024 年 11 月 17 日 上午 5:41 
Yup it keeps launching first level of HL2
EpicMario71  [开发者] 2024 年 11 月 17 日 上午 6:02 
In the past, if you wanted to start a specific map in the first chapter of the game, you could simply modify the chapter1.cfg file and insert the name of the desired map. This worked perfectly, but with the latest version of Half-Life 2, which also includes Episode One and Episode Two, things have changed.

Now, when you load a mod from the Workshop, the chapter1.cfg file is applied to all three chapters (HL2, Episode One, and Episode Two). The problem is that, due to this behavior, the same map is always loaded for all three chapters, even if the mod was intended for Half-Life 2 only.

In practice, it’s no longer possible to load different maps depending on the selected chapter because the modification to the chapter1.cfg file is applied globally, causing confusion.
▽ENGE◬NCE 2024 年 11 月 18 日 下午 2:39 
引用自 EpicMario71
In the past, if you wanted to start a specific map in the first chapter of the game, you could simply modify the chapter1.cfg file and insert the name of the desired map. This worked perfectly, but with the latest version of Half-Life 2, which also includes Episode One and Episode Two, things have changed.

Now, when you load a mod from the Workshop, the chapter1.cfg file is applied to all three chapters (HL2, Episode One, and Episode Two). The problem is that, due to this behavior, the same map is always loaded for all three chapters, even if the mod was intended for Half-Life 2 only.

In practice, it’s no longer possible to load different maps depending on the selected chapter because the modification to the chapter1.cfg file is applied globally, causing confusion.
So this can't be fixed?
EpicMario71  [开发者] 2024 年 11 月 18 日 下午 3:02 
I spent 4-5 hours trying to find a fix but nothing, I sent an email to the developers of half life 2 to find a fix, I'll keep you updated
dattyduff 2024 年 11 月 18 日 下午 6:04 
引用自 EpicMario71
In the past, if you wanted to start a specific map in the first chapter of the game, you could simply modify the chapter1.cfg file and insert the name of the desired map. This worked perfectly, but with the latest version of Half-Life 2, which also includes Episode One and Episode Two, things have changed.

Now, when you load a mod from the Workshop, the chapter1.cfg file is applied to all three chapters (HL2, Episode One, and Episode Two). The problem is that, due to this behavior, the same map is always loaded for all three chapters, even if the mod was intended for Half-Life 2 only.

In practice, it’s no longer possible to load different maps depending on the selected chapter because the modification to the chapter1.cfg file is applied globally, causing confusion.


Im also having issue with the start of point insertion never having npcs and skipping right to the train ride, is there a way to fix? I even unsubbed from the mod.
Dream69 2024 年 11 月 19 日 上午 12:39 
Hello
bajsblöja 2024 年 11 月 19 日 上午 12:50 
it isnt also the episodes its lost coast too
Vexithan Zadae 2024 年 11 月 19 日 下午 1:08 
I started to disable it yet it still does the gman intro.
i deleted it manually via the game workshop files yet it remains :/
Coda 2024 年 11 月 19 日 下午 4:49 
引用自 EpicMario71
I spent 4-5 hours trying to find a fix but nothing, I sent an email to the developers of half life 2 to find a fix, I'll keep you updated
I've created a fix by removing the config file and renaming "lol.bsp" to "d1_trainstation_01.bsp". Doing this will remove cubemaps at first but I've recompiled the map properly for it to work if you'd like that version!
最后由 Coda 编辑于; 2024 年 11 月 19 日 下午 4:49
EpicMario71  [开发者] 2024 年 11 月 19 日 下午 6:52 
FIXED thanks to Coda!
jhorbacki 2024 年 11 月 21 日 上午 5:16 
where lol.bsp?
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