安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
in the mod version for b42 it says modversion=v1.12 and it should be just 1.12, and i think that is why the game freaks out and doesn't load it. you can edit that locally, it will be patched next tuesday
i will check it out
I have since done this, got them working also. Thanks!
I'm having the same issue. I've narrowed it down to something with the "Week One" mod
it could be spawning them in the wrong way, but i don't have experience with that mod
they did a lot of changes to Vehicle stories,
I crashed and the crash points towards this mod, unsure if all the other vehicle mods are also affected:
[22-01-25 01:02:50.478] LOG : General f:1685, t:1737525770478> ItemPickInfo -> cannot get ID for container: LTD91Trunk.
[22-01-25 01:04:20.158] ERROR: General f:6990, t:1737525860158> GameWindow.uncaughtException > Unhandled java.lang.NoSuchMethodError thrown by thread MainThread..
[22-01-25 01:04:20.159] ERROR: General f:6990, t:1737525860159> ExceptionLogger.logException> Exception thrown
java.lang.NoSuchMethodError: 'void zombie.vehicles.BaseVehicle.addToWorld(boolean)' at RandomizedWorldBase.addVehicle(RandomizedWorldBase.java:342). Message: Unhandled java.lang.NoSuchMethodError thrown by thread MainThread.
Stack trace:
zombie.randomizedWorld.RandomizedWorldBase.addVehicle(RandomizedWorldBase.java:342)
zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash.spawnElement(RVSCarCrash.java:117)
zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner.spawn(VehicleStorySpawner.java:135)
zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase.callVehicleStorySpawner(RandomizedVehicleStoryBase.java:518)
zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash.randomizeVehicleStory(RVSCarCrash.java:22)
zombie.iso.IsoChunk.updateVehicleStory(IsoChunk.java:3137)
zombie.iso.IsoChunk.update(IsoChunk.java:3116)
zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3908)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:243)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.iso.IsoChunkMap.update(IsoChunkMap.java:204)
zombie.iso.IsoCell.updateInternal(IsoCell.java:5936)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.iso.IsoCell.update(IsoCell.java:5897)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3954)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4054)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.iso.IsoWorld.update(IsoWorld.java:3978)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
zombie.gameStates.IngameState.update(IngameState.java:1443)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:377)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:921)
zombie.GameWindow.run_ez(GameWindow.java:814)
zombie.GameWindow.mainThread(GameWindow.java:615)
java.base/java.lang.Thread.run(Unknown Source)
.
[22-01-25 01:04:20.159] LOG : General f:6990, t:1737525860159> GameThread exited..
If you need further information let me know.
'91 Crown Victoria Wagon has front bumper's protection enabled only when hood health drops below 39%, thus damaging engine through both protection layers.
'91 Crown Victoria Wagon version's front bumper isn't damageable by zombies until windshield armor is destroyed (intended design choice?..). Interestingly, 91fordLTD version works as intended
you need to add air to them
can you link to where they say my mods block debug, i always use debug and it works fine
there is some bug there probably, i will check it out, thanks for reporting!
edit: i went over the code and tried this in game and couldn't replicate any of these issues, resub to this mod and the damn lib mod, and then verify files with steam, also make sure you don't any mod conflicts, some edited versions of this mods or something like that