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报告翻译问题
Using the Big & Small commands you mean?
[SpawnThoseGenes] No possible endogenes found in config for: BS_TVAndroid
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D2CCCC8F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn N3 driver=JobDriver_DoBill (toilIndex=23) driver.job=(DoBill (Job_12679099) A = Thing_TableMachining44901 B = Thing_BS_UnfinishedAndroid2066574 C = (133, 0, 165) Giver = JobGiver_Work [workGiverDef: DoBillsMachiningTable])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref CAB2BA91] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
at VSE.Passions.PassionPatches.GenerateSkills_Prefix (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00353] in <1ac77197ab174f58a04f0529d5202aee>:0
Probably this is where it goes wrong. Anyway, I'll see if I can do something from my end. Might be that it doesn't like the pawnkind having a skill-range of 0-0.
Edit: The problem has expanded to erratic adbots as well, but they don't give me an error, they're just invisible and spawn in wearing like 7 scarfs for some reason. It seems that the Hypermedia are using the advanced strategy of directly attacking my computer rather than my colonists :P
BS_TVAndroid_Sapient has multiple CompPawnGizmo, duplicates has been deactivated. Please report this to the patch provider of Big and Small - Simply Robots or CE team if the patch is integrated in CE.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Log:ErrorOnce (string,int)
CombatExtended.CompPawnGizmo:Initialize (Verse.CompProperties)
Verse.ThingWithComps:InitializeComps ()
Verse.ThingWithComps:PostMake ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingMaker.MakeThing_Patch5 (Verse.ThingDef,Verse.ThingDef)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch4 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch4 (Verse.PawnGenerationRequest&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateOrRedressPawnInternal_Patch2 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch8 (Verse.PawnGenerationRequest)
RimWorld.Faction:TryGenerateNewLeader ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.FactionGenerator.NewGeneratedFaction_Patch1 (RimWorld.FactionGeneratorParms)
RimWorld.FactionGenerator:CreateFactionAndAddToManager (RimWorld.FactionDef)
RimWorld.FactionGenerator:AddFactionToManager (RimWorld.FactionDef)
RimWorld.FactionGenerator:GenerateFactionsIntoWorld (System.Collections.Generic.List`1<RimWorld.FactionDef>)
RimWorld.Planet.WorldGenStep_Factions:GenerateFresh (string)
RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,System.Collections.Generic.List`1<RimWorld.FactionDef>,single)
HugsLib.Quickstart.QuickstartController:ApplyQuickstartConfiguration ()
HugsLib.Quickstart.QuickstartController/<>c:<InitiateMapGeneration>b__7_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
ahi lo dejo
If that doesn't work it might be a mod conflict. Check your log for errors.
If you need more help you can check out the discord linked from the mod.