边缘世界 RimWorld

边缘世界 RimWorld

Big and Small - Simply Robots
Wormwood 2024 年 11 月 8 日 下午 6:12
Bugs Or Something
Dubs bad hygiene: Got an issues with an Ad-bot's thirst need. Drinking water will promote vomiting. I turned it off for now but would like to know If a patch can be considered.
< >
正在显示第 1 - 14 条,共 14 条留言
Wormwood 2024 年 11 月 8 日 下午 6:31 
When trying to change the ad-bot's race/type to something else in development mode they will always revert back to ad-bots
RedMattis  [开发者] 2024 年 11 月 10 日 上午 2:52 
引用自 Wormwood
Dubs bad hygiene: Got an issues with an Ad-bot's thirst need. Drinking water will promote vomiting. I turned it off for now but would like to know If a patch can be considered.
Yeah, sure. I can probably just lock the water need to 90%.


引用自 Wormwood
When trying to change the ad-bot's race/type to something else in development mode they will always revert back to ad-bots
Using the Big & Small commands you mean?
YepThatsMyName 2024 年 11 月 10 日 下午 12:08 
Uhh, you didn't give the Hemohunters the Hemogenic gene. So they just kinda don't have a need meter for it.
RedMattis  [开发者] 2024 年 11 月 11 日 下午 2:20 
引用自 YepThatsMyName
Uhh, you didn't give the Hemohunters the Hemogenic gene. So they just kinda don't have a need meter for it.
I fixed that earlier today. I accidentally remove that when increasing their hemogen need. Ironically.
Great_Puffer 2024 年 12 月 13 日 下午 7:18 
The erratic adbots have hair, im pretty sure its because of missing genes. it might be an issue on my end though. this post is just to see weather or not its an issue on my end
i can't seem to make ad-bots at the machining table. when a pawn finishes crafting one, nothing happens, and counter for how many to make doesn't decrease either. resources still seem to be consumed though. https://gist.github.com/HugsLibRecordKeeper/438f7b60a89ec5c9c1fc6c9d05be1499

[SpawnThoseGenes] No possible endogenes found in config for: BS_TVAndroid
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D2CCCC8F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn N3 driver=JobDriver_DoBill (toilIndex=23) driver.job=(DoBill (Job_12679099) A = Thing_TableMachining44901 B = Thing_BS_UnfinishedAndroid2066574 C = (133, 0, 165) Giver = JobGiver_Work [workGiverDef: DoBillsMachiningTable])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref CAB2BA91] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RedMattis  [开发者] 1 月 14 日 上午 3:29 
引用自 spooky skeleton
i can't seem to make ad-bots at the machining table. when a pawn finishes crafting one, nothing happens, and counter for how many to make doesn't decrease either. resources still seem to be consumed though. https://gist.github.com/HugsLibRecordKeeper/438f7b60a89ec5c9c1fc6c9d05be1499

[SpawnThoseGenes] No possible endogenes found in config for: BS_TVAndroid
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D2CCCC8F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn N3 driver=JobDriver_DoBill (toilIndex=23) driver.job=(DoBill (Job_12679099) A = Thing_TableMachining44901 B = Thing_BS_UnfinishedAndroid2066574 C = (133, 0, 165) Giver = JobGiver_Work [workGiverDef: DoBillsMachiningTable])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref CAB2BA91] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

at VSE.Passions.PassionPatches.GenerateSkills_Prefix (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00353] in <1ac77197ab174f58a04f0529d5202aee>:0

Probably this is where it goes wrong. Anyway, I'll see if I can do something from my end. Might be that it doesn't like the pawnkind having a skill-range of 0-0.
最后由 RedMattis 编辑于; 1 月 14 日 上午 3:34
GraveMuse 2 月 13 日 上午 5:56 
Seems like there's a mod conflict with vanilla expanded since both this mod and some vanilla expanded ones updated on 2/12/25? It's causing synths to be invisible + spam errors as their bodytype is broken.
Edit: The problem has expanded to erratic adbots as well, but they don't give me an error, they're just invisible and spawn in wearing like 7 scarfs for some reason. It seems that the Hypermedia are using the advanced strategy of directly attacking my computer rather than my colonists :P
Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object [Ref 306FEAF5] at AlienRace.AlienRenderTreePatches.BodyGraphicForPrefix (Verse.PawnRenderNode_Body __instance, Verse.Pawn pawn, Verse.Graphic& __result) [0x00015] in <69c7f2cccf1f473893884f4e520d106f>:0 at Verse.PawnRenderNode_Body.GraphicFor (Verse.Pawn pawn) [0x00016] in <69945a8ed6c540cf90b578de735e0605>:0 - PREFIX rimworld.erdelf.alien_race.main: Boolean AlienRace.AlienRenderTreePatches:BodyGraphicForPrefix(PawnRenderNode_Body __instance, Pawn pawn, Graphic& __result) - POSTFIX OskarPotocki.VFECore: Void VanillaGenesExpanded.PawnRenderNode_Body_GraphicFor_Patch:Postfix(PawnRenderNode_Body __instance, Pawn pawn, Graphic& __result) - POSTFIX RedMattis.BetterPrerequisites: Void BigAndSmall.PawnRenderNode_Body_GraphicFor_Patch:Postfix(PawnRenderNode_Body __instance, Pawn& pawn, Graphic& __result) at Verse.PawnRenderNode+<GraphicsFor>d__67.MoveNext () [0x00031] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderNode.EnsureMaterialsInitialized () [0x0003b] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00036] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00091] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnRenderTree.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0 - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:PawnRenderTreeEnsureInitializedPostfix(PawnRenderTree __instance) at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x00141] in <69945a8ed6c540cf90b578de735e0605>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PawnCacheRenderer:OnPostRender () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture) RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>) RimWorld.ColonistBarColonistDrawer:DrawColonist (UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool) RimWorld.ColonistBar:ColonistBarOnGUI () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1 (RimWorld.MapInterface) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
最后由 GraveMuse 编辑于; 2 月 15 日 上午 3:25
hellisj 7 月 28 日 下午 2:12 
me aparecio a reportar este error
BS_TVAndroid_Sapient has multiple CompPawnGizmo, duplicates has been deactivated. Please report this to the patch provider of Big and Small - Simply Robots or CE team if the patch is integrated in CE.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Log:ErrorOnce (string,int)
CombatExtended.CompPawnGizmo:Initialize (Verse.CompProperties)
Verse.ThingWithComps:InitializeComps ()
Verse.ThingWithComps:PostMake ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingMaker.MakeThing_Patch5 (Verse.ThingDef,Verse.ThingDef)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch4 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch4 (Verse.PawnGenerationRequest&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateOrRedressPawnInternal_Patch2 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch8 (Verse.PawnGenerationRequest)
RimWorld.Faction:TryGenerateNewLeader ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.FactionGenerator.NewGeneratedFaction_Patch1 (RimWorld.FactionGeneratorParms)
RimWorld.FactionGenerator:CreateFactionAndAddToManager (RimWorld.FactionDef)
RimWorld.FactionGenerator:AddFactionToManager (RimWorld.FactionDef)
RimWorld.FactionGenerator:GenerateFactionsIntoWorld (System.Collections.Generic.List`1<RimWorld.FactionDef>)
RimWorld.Planet.WorldGenStep_Factions:GenerateFresh (string)
RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,System.Collections.Generic.List`1<RimWorld.FactionDef>,single)
HugsLib.Quickstart.QuickstartController:ApplyQuickstartConfiguration ()
HugsLib.Quickstart.QuickstartController/<>c:<InitiateMapGeneration>b__7_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()



ahi lo dejo
RedMattis  [开发者] 7 月 28 日 下午 11:41 
That’s Combat Expanded. Probably something they’d have to look at
Yi Xi 8 月 8 日 上午 10:04 
My child steel persona's torso is a giant red X symbol?? is her torso texture missing??:pumpcry:
RedMattis  [开发者] 8 月 9 日 下午 12:57 
引用自 Brooke Yomotsu
My child steel persona's torso is a giant red X symbol?? is her torso texture missing??:pumpcry:
I'd suggest verifying files.

If that doesn't work it might be a mod conflict. Check your log for errors.

If you need more help you can check out the discord linked from the mod.
Luke TasRook 9 月 6 日 上午 8:11 
Typo in body part for my synth pawn. It says "proCtective casing".
RedMattis  [开发者] 9 月 7 日 上午 1:27 
Noted. I'll fix the spelling issue in the next update.
< >
正在显示第 1 - 14 条,共 14 条留言
每页显示数: 1530 50