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• Annapolis Naval Academy (Anne Arundel)
o Naval Tradition
o +1 Naval Leader Maneuver
o +1 Leader Capacity
• Smithsonian Institution (DC)
o Institution Spread
o Tech Cost
• White House (DC)
o Republican Tradition
o Cost to Re-elect discount
• Times Square/Empire State Building (Manhattan-Bronx)
o Global Trade power
o Reasons to elect or Vassal acceptance reasons
• Statue of Liberty (whichever NY or NJ province make the most sense for balance)
o +1 Accepted cultures
o Cost to accept cultures
• Brainpower Triangle/Harvard & MIT, etc. (Suffolk MA)
o Tech cost
o Idea cost
o Institution Spread
• Niagara Falls (Niagara)
o Prestige
o Production efficiency in Area
• Grand Canyon (Coconino)
o Prestige
o Caravan Power
• Golden Gate Bridge (San Francisco)
o Expand Infrastructure cost
o Movement speed
• Hollywood (Los Angeles)
o Improve Relations
o Culture Conversion cost
• West Point (Orange (NY))
o Army Tradition
o +1 Land Leader Shock
o +1 Leader Capacity
• Mount Rushmore (Pennington (SD))
o Republican Tradition
o Random Candidate bonus
• Alamo (Bexar)
o Missionary Strength
o Fort Defense
o +1 Defender Dice roll (local)
• Space Needle (Island)
o Tech Cost
o Burgher Loyalty
• Chicago Railyards and Junctions (Cook (IL))
o Caravan Power
o Movement Speed
o Trade efficiency
• The Gateway Arch (Saint Louis City)
o Settler Chance
o Prestige
o Native Assimilation
• Outer Banks Lighthouses (Cateret)
o Ship Trade power
o Fleet movement speed
• Sault Ste. Marie Canal Locks (Chippewa (MI))
o A canal monument that allows passage to/from East Lake Superior and North Lake Huron
o Potential Start at first level with passage allowed
o Adds a sound toll-like modifier to the province/raw trade power
• Yellowstone National Park & Grand Tetons (Park (WY) & Teton (WY))
o Prestige
o Hostile movement speed
o Hostile attrition
• Not a monument but Inyo in California could have a hefty Death Valley modifier for supply limit and attrition
• Hoover Dam/Las Vegas (Clark (NV))
o Production efficiency
o Whatever Fallout Reference fits
• OTHER IDEAS/TWEAKS
o Building materials trade good should give construction cost or time instead
o Steel should similarly give a different bonus involving construction or infrastructure cost
o A bit more creativity with the custom trade good bonuses
Please change HRE to Holy "Columbian/Atlantic" Empire and change the names of reforms to their English equivalent.
That is all I ask. I know you are working hard on this when you can, it shows already. Keep up the great work!