边缘世界 RimWorld

边缘世界 RimWorld

Robotic Servitude
ghastlyskull  [开发者] 2024 年 10 月 31 日 下午 5:47
Robotic Servitude Suggestions
Basically what the title says, any mechs you would like to see in your games?
< >
正在显示第 1 - 15 条,共 53 条留言
Krankus Wrexus 2024 年 11 月 1 日 上午 7:31 
Lesser tech melee variants for those of us who want combat units to rush at our foes /
/A mech that buffs others ranged or melee mechs attack depending on the type you build/
/A mech that can awaken a small group of other mechs once every seven days/
/A mech that can do surgery and has the ability to turn corpses into new labourers but not more advanced types /
Pipebomb Waitress 2024 年 11 月 2 日 上午 3:59 
Heavy combat mechs, maybe one with rocket pods and another with a large shield and minigun.

totally not inspired by helldivers.
ghastlyskull  [开发者] 2024 年 11 月 2 日 上午 8:48 
引用自 DMphobia
Heavy combat mechs, maybe one with rocket pods and another with a large shield and minigun.

totally not inspired by helldivers.
Heart - Steel
We - Kill
On to War!

Also as a helldiver I really despise the mini gunner types.
Pipebomb Waitress 2024 年 11 月 2 日 下午 4:37 
引用自 ghastlyskull
引用自 DMphobia
Heavy combat mechs, maybe one with rocket pods and another with a large shield and minigun.

totally not inspired by helldivers.
Heart - Steel
We - Kill
On to War!

Also as a helldiver I really despise the mini gunner types.
i hate them, but at the same time i love the challenge of getting past that shield for a headshot
最后由 Pipebomb Waitress 编辑于; 2024 年 11 月 27 日 上午 8:35
Sumatris 2024 年 11 月 3 日 下午 8:48 
I'd like to suggest advanced models that have all the resurrection tech installed internally so they can wear humanoid armor on the outside. Give me those undead cataphracts! ^^ Alternatively, just a generally more advanced combat servitor with better armor and skills, maybe requiring high or ultra mech tech.

Also, how about upgrades? Maybe self-installing stuff like the mechanitor implants? Would be cool to stuff even more advanced tech into these guys to improve or specialize them further.
最后由 Sumatris 编辑于; 2024 年 11 月 3 日 下午 9:08
ghastlyskull  [开发者] 2024 年 11 月 3 日 下午 10:12 
Interesting idea, keep in mind certain projects would require heavy changes to the code. . . Looking at the mech upgrades on that part, which could be its own separate mod
Ancient One 2024 年 11 月 6 日 上午 10:49 
some advanced mech that can create its own laborers from corpses maybe? could also be able to fix malufunctions in other laborers
最后由 Ancient One 编辑于; 2024 年 11 月 6 日 上午 10:51
Destoffel 2024 年 11 月 7 日 上午 1:04 
tiny floating mech that needs to be built with a skull (servo skulls basicly lol). i dont know what the point of it would be... doctors / research mabey?
Ancient One 2024 年 11 月 7 日 上午 1:32 
引用自 Destoffel
tiny floating mech that needs to be built with a skull (servo skulls basicly lol). i dont know what the point of it would be... doctors / research mabey?
could be some sort of recon/scount mech? but i think research would be better
Sumatris 2024 年 11 月 7 日 上午 2:31 
引用自 Ancient One
引用自 Destoffel
tiny floating mech that needs to be built with a skull (servo skulls basicly lol). i dont know what the point of it would be... doctors / research mabey?
could be some sort of recon/scount mech? but i think research would be better
Or something passive, like that little propaganda mechanoid from the Vanilla Expanded module, the one that's basically just a loudspeaker on wheels. Could just trundle around the colony all day giving everyone in earshot a mood buff, or some other buff (e.g. learning rate).
Research would feel kinda off to me; that's too complex a task to perform for mechanoids as I understand them. I'd still take it of course, but I'd be sceptical.
If it were to become a combat mech, it'd need to be a really long-range one (think dart gun) because I don't see something this size hold up against even a tribal throwing rocks at it otherwise ^^.
Mad Marl 2024 年 11 月 16 日 下午 1:28 
a reanimator type that has a built in deadlife popper for a quick temporary numbers boost when necessary. could maybe even function as a mech control extender

maybe some lesser ones that dont require a full corpse, just human meat. could just be like some little scavenger/hauler types that are only marginally better at combat than vanilla lifters due to having spikey bits and/or saws

for some more inspiration you could always check out the Strogg from Quake, Phyrexians from Magic the Gathering and Cryx from Warmachine
The_fallen_sandwich 2024 年 11 月 17 日 上午 3:57 
I don't really use any of the Anomaly stuff but I second Mad Marl's Deadlife Popper and also suggest disposable suicide Labourers that explode on death. It's be funny rushing them onto hordes of tribals.

Also maybe a Matriach Equivalent from Alpha Mechs can snap a Labourer out of Breaks and maybe improves speed and has a remote command area so it can lead other mechanoids.
ThisNotFunny 2024 年 11 月 17 日 下午 12:14 
Maybe it's worth adding a larger walking robot like the "factory strider" from helldivers, it will produce temporary units that will die after a fight or something like that
ghastlyskull  [开发者] 2024 年 11 月 17 日 下午 12:50 
引用自 The_fallen_sandwich
I don't really use any of the Anomaly stuff but I second Mad Marl's Deadlife Popper and also suggest disposable suicide Labourers that explode on death. It's be funny rushing them onto hordes of tribals.

Also maybe a Matriach Equivalent from Alpha Mechs can snap a Labourer out of Breaks and maybe improves speed and has a remote command area so it can lead other mechanoids.
I find it interesting how so many people want a variant that releases/does something to a corpse, then you get more laborers/zombies/whatever you want to call it.
ghastlyskull  [开发者] 2024 年 11 月 17 日 下午 12:51 
Though these are all interesting ideas for a direction to go towards
< >
正在显示第 1 - 15 条,共 53 条留言
每页显示数: 1530 50