安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
/A mech that buffs others ranged or melee mechs attack depending on the type you build/
/A mech that can awaken a small group of other mechs once every seven days/
/A mech that can do surgery and has the ability to turn corpses into new labourers but not more advanced types /
totally not inspired by helldivers.
We - Kill
On to War!
Also as a helldiver I really despise the mini gunner types.
Also, how about upgrades? Maybe self-installing stuff like the mechanitor implants? Would be cool to stuff even more advanced tech into these guys to improve or specialize them further.
Research would feel kinda off to me; that's too complex a task to perform for mechanoids as I understand them. I'd still take it of course, but I'd be sceptical.
If it were to become a combat mech, it'd need to be a really long-range one (think dart gun) because I don't see something this size hold up against even a tribal throwing rocks at it otherwise ^^.
maybe some lesser ones that dont require a full corpse, just human meat. could just be like some little scavenger/hauler types that are only marginally better at combat than vanilla lifters due to having spikey bits and/or saws
for some more inspiration you could always check out the Strogg from Quake, Phyrexians from Magic the Gathering and Cryx from Warmachine
Also maybe a Matriach Equivalent from Alpha Mechs can snap a Labourer out of Breaks and maybe improves speed and has a remote command area so it can lead other mechanoids.