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SamplingWidth = 4096
SamplingHeight = 2048
ScaleReductionTexCM = 1 (makes 2048x1024)
ScaleReductionTexNG = 2 (makes 1024x512)
ScaleReductionTexADD = 2 (makes 1024x512)
For the HD skins:
SamplingWidth = 8192
SamplingHeight = 4096
ScaleReductionTexCM = 1 (makes 4096x2048)
ScaleReductionTexNG = 1 (makes 4096x2048)
ScaleReductionTexADD = 2 (makes 2048x1024)
1. Set the voxel Config.
2. Save the Config.
3. Type "/ReloadConfig" if you are currently in-game.
4. Export with "/ExportCM".
5. Convert the new tga file to dds.
6. Import the new dds to your custom mod.
7. Open the debug menu with F11 if you are in-game and click Reload Textures.
I'm currently in the Config.xml and I'm not exactly sure where I'm supposed to edit.
I am trying to edit a gas giant mod Luma and this is how I've written it, have I got the wrong idea? I was just trying to copy your numbers to keep is simple and I tried both your SD and HD but nothing I dunno if I'm writing it wrong or its in the wrong spot.
here is the mod planet I'm working on, I dont know if it uses any modded voxels tho I assume it wouldnt:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2286318683&searchtext=Luma
<VoxelInfo>
<VoxelName>Luma</VoxelName>
<VoxelColor X="1" Y="0" Z="1" />
<VoxelGloss>0</VoxelGloss>
<VoxelAdditive>0</VoxelAdditive>
<ExportWidth>4096</ExportWidth>
<ExportHeight>2048</ExportHeight>
<ScaleReductionTexCM>1</ScaleReductionTexCM>
<ScaleReductionTexNG>2</ScaleReductionTexNG>
<ScaleReductionTexADD>2</ScaleReductionTexADD>
</VoxelInfo>
You may want to use the gas giant skin rather than the normal planet proxy skin, though.