Space Engineers

Space Engineers

ProtoTech+
Deapri 3 月 20 日 下午 6:58
Critical Error In Mod Prototech+
MOD_CRITICAL_ERROR: ProtoTech+, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: ProtoTech+, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: ProtoTech+, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: ProtoTech+, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: ProtoTech+, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: ProtoTech+, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

List of used mods (3) - START
2025-03-20 20:54:37.291 - Thread: 1 -> Id = Steam:3348909414, Filename = '3348909414.sbm', Name = 'ProtoTech+'
2025-03-20 20:54:37.291 - Thread: 1 -> Id = Steam:2915780227, Filename = '2915780227.sbm', Name = 'Vanilla+ Framework'
2025-03-20 20:54:37.291 - Thread: 1 -> Id = Steam:3348909149, Filename = '3348909149.sbm', Name = 'Prototech+(Core)'
2025-03-20 20:54:37.291 - Thread: 1 -> List of used mods - END
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Deapri 3 月 20 日 下午 6:59 
This test was conducted in the empty world start to eliminate as many contributing factors as possible. (I know this is an empty mod but it should not be throwing errors.)
最后由 Deapri 编辑于; 3 月 20 日 下午 8:08
50 COW  [开发者] 3 月 22 日 下午 4:54 
Funny thing is, if you load this mod it will break everything (There's no content inside it, the core is what has the content).
Deapri 3 月 22 日 下午 9:51 
If I recall correctly it was due to the thumbnail not working... there is a size limit to that and dropping the correct file into the main mod it will populate on the mod page. The fact SE is throwing object errors on empty files... is odd.
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