Project Zomboid

Project Zomboid

New Albany
Grey  [开发者] 2024 年 10 月 8 日 上午 5:08
Conflicting Map Mods

Mods that will work (with a bit of work)
  • Jasperville to Louisville wilderness filler technically has one cell of overlap (39,2) but if you activate NA before this mod in your SP mod list or name it before in your MP server ini file they will work together without issue
最后由 Grey 编辑于; 2024 年 10 月 14 日 上午 2:08
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正在显示第 1 - 13 条,共 13 条留言
Willy A. Jeep 2024 年 10 月 8 日 上午 5:59 
Definitely going to conflict with nencower's McAlpine Locks and Dam. A shame - both are great-looking maps and would've been awesome to run together!
Grey  [开发者] 2024 年 10 月 8 日 上午 7:33 
引用自 Willy A. Jeep
Definitely going to conflict with nencower's McAlpine Locks and Dam. A shame - both are great-looking maps and would've been awesome to run together!

Ah that is a shame as this does look great! I honestly did consider putting this same lock and dam in the mod as well as it is another real world location just east of the LV bridge. It would have been awesome but at the time I was working on it I didnt have the vanilla map files and would have had to recreate parts of LV to make it work so I left it out. Maybe I'll add it in a future version!
Anyway thanks for letting me know about this one!
Orlo6k 2024 年 10 月 9 日 上午 1:12 
最后由 Orlo6k 编辑于; 2024 年 10 月 9 日 上午 1:12
Grey  [开发者] 2024 年 10 月 9 日 上午 5:50 
引用自 Orlo6k
Conflicts with http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2860748718 as well. Tiles 39,1 to 48,2
Awesome! thank you! added to the list :thumbsup:
Grey  [开发者] 2024 年 10 月 9 日 下午 11:32 
引用自 Ferinha
Conflitcs with Over the River https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=926737806
I appreciate the suggestion but there is no conflict with OTR. Woldren's mod is located across the river stretching from just north of West Point up to just west of the southern border of LV.
New Albany occupies the space directly north of LV across the bridge that usually ends in the void in vanilla. Thanks though!
最后由 Grey 编辑于; 2024 年 10 月 10 日 上午 12:11
crys7723 2024 年 10 月 13 日 上午 9:14 
引用自 MrGrey
引用自 Willy A. Jeep
Definitely going to conflict with nencower's McAlpine Locks and Dam. A shame - both are great-looking maps and would've been awesome to run together!

Ah that is a shame as this does look great! I honestly did consider putting this same lock and dam in the mod as well as it is another real world location just east of the LV bridge. It would have been awesome but at the time I was working on it I didnt have the vanilla map files and would have had to recreate parts of LV to make it work so I left it out. Maybe I'll add it in a future version!
Anyway thanks for letting me know about this one!

id just like to point this out if you do not allreddy know about it https://github.com/Unjammer/PZ_Vanilla_Map it is a full coppy of the vanilla map
Grey  [开发者] 2024 年 10 月 13 日 上午 9:33 
引用自 crys7723
引用自 MrGrey

Ah that is a shame as this does look great! I honestly did consider putting this same lock and dam in the mod as well as it is another real world location just east of the LV bridge. It would have been awesome but at the time I was working on it I didnt have the vanilla map files and would have had to recreate parts of LV to make it work so I left it out. Maybe I'll add it in a future version!
Anyway thanks for letting me know about this one!

id just like to point this out if you do not allreddy know about it https://github.com/Unjammer/PZ_Vanilla_Map it is a full coppy of the vanilla map

Thanks! I do have this now but at the time I was originally working on the map over a year ago I wasn't aware of it. I may add the lock in now but we'll see.
no. 2024 年 10 月 14 日 下午 2:30 
dirkerdam is most likely incompatible
Grey  [开发者] 2024 年 10 月 15 日 上午 12:57 
引用自 no
dirkerdam is most likely incompatible
Its not. Already checked and there s a 2 cell gap between Dirkerdam and this one. Thanks though!
Mot 2024 年 10 月 20 日 上午 4:55 
It seems to break all vehicle interior mods?
Grey  [开发者] 2024 年 10 月 21 日 下午 2:14 
引用自 Mot
It seems to break all vehicle interior mods?
It shouldn't. I checked the RV interior mod and it uses cells waaaay down south beyond the map borders which are nowhere close to this mod.
Looking at their description, the interior mod should be listed before any other map mod in the load order and map folder order so that might be your issue
DeputyGodzilla 2024 年 10 月 30 日 上午 6:21 
The fact that this doesn't conflict with any of the OTR tiles is amazing. Maybe a OTR+NA extra mod to combine them?
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