The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Last Judgement
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Guwahavel  [开发者] 2024 年 10 月 9 日 下午 7:15
Post Bugs/Errors/Feedback Here
FOR BUG REPORTS, to maximize the chance of us being able to fix the bug, include the console output for errors, logs for crashes, and steps to reproduce the issue if possible.

FOR BALANCE CONCERNS, please be constructive and specific.

IF YOU HAVE MUSIC ISSUES, try disabling other mods you have which might change music in anyway besides resource replacement. Known incompatibilities are Music Mod Callback/Soundtrack Menu.
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正在显示第 1 - 15 条,共 60 条留言
Alex Stargazer 2024 年 10 月 10 日 下午 8:33 
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
最后由 Alex Stargazer 编辑于; 2024 年 10 月 10 日 下午 8:33
Eternal Necromancer 2024 年 10 月 10 日 下午 9:14 
Some balance suggestion for LG. I think coil enemies should not disappear after re-entering the room. The thing is, it breaks some rooms without enemies. For example, rooms with spikeballs. When you reenter, the coil simply disappears and the room becomes easier. Of course, I think this is a bug and was not intended to be like this, but it is still worth fixing.

upd: this happens only in corpse rooms, i think.
最后由 Eternal Necromancer 编辑于; 2024 年 10 月 11 日 上午 12:15
concept8192 2024 年 10 月 11 日 上午 12:06 
i just did a run where the boss of mortis ii was cadavra???????????? that ain't right
最后由 concept8192 编辑于; 2024 年 10 月 11 日 上午 12:06
Guwahavel  [开发者] 2024 年 10 月 11 日 上午 8:04 
引用自 Alex Stargazer
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
This mod doesn't even add Blind Bats currently so idk how that happened.
Alex Stargazer 2024 年 10 月 11 日 下午 12:18 
引用自 Guwahavel
引用自 Alex Stargazer
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
This mod doesn't even add Blind Bats currently so idk how that happened.

Oh that´s interesting, I couldn´t really see them though, I just saw 4 shadows clumped together in the middle of the room which turned to coins upon using ace of diamonds, that´s why I assumed there were blind bats stuck up somewhere. But it happened on a Mortis challenge room, that´s why I assumed this mod added them, how curious.
最后由 Alex Stargazer 编辑于; 2024 年 10 月 11 日 下午 12:22
Vd65_63RUS 2024 年 10 月 11 日 下午 1:41 
An option to toggle vanilla enemies resprites would be appreciated
Ferry 2024 年 10 月 11 日 下午 5:03 
The brimstone host, if its constantly attacked by familiars like Dead Bird or Smart Fly, the sucker will never raise up making him basically unkillable.
concept8192 2024 年 10 月 11 日 下午 5:33 
引用自 Ferry
The brimstone host, if its constantly attacked by familiars like Dead Bird or Smart Fly, the sucker will never raise up making him basically unkillable.
this happened to me with My Shadow by accident but luckily I had a bomb to escape
concept8192 2024 年 10 月 12 日 下午 8:05 
The game still randomly crashes for me going into Mortis II
Nev 2024 年 10 月 12 日 下午 8:16 
Please consider separating the reskins from the mod, it conflicts with way too many mods...
Vd65_63RUS 2024 年 10 月 13 日 上午 1:09 
引用自 An Ice Rubbing
Please consider separating the reskins from the mod, it conflicts with way too many mods...
I second this
RFil 2024 年 10 月 16 日 下午 12:44 
New enemies don't move
Guwahavel  [开发者] 2024 年 10 月 16 日 下午 8:04 
引用自 RFil
New enemies don't move
Make sure StageAPI and Repentogon are up to date!
damagaz 2024 年 10 月 17 日 上午 3:47 
Went from Corpse I to Mortis II, and for some reason the boss at the end of the floor wasn't Mother but Cadavra. After defeating Cadavra, a devil room opened, alongside a second boss door that lead straight to Mother. Here's a screenshot.[imgur.com]
damagaz 2024 年 10 月 17 日 上午 3:54 
Also, using Genesis in Mortis brings you to Caves II. It probably has something to do with the StageAPI and not with the Mortis floor itself, but I thought it's still worth mentioning.
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