雪居之地 (Wildfrost)

雪居之地 (Wildfrost)

A Bunch of Friendly Goobers!
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sunnaryisun  [开发者] 2024 年 10 月 9 日 上午 5:22
Bug Reports!
If you've found a bug, please let me know! I'll do my best to fix them in a future update!
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正在显示第 1 - 15 条,共 77 条留言
Gashadokoro 2024 年 10 月 11 日 下午 8:18 
Some of the Leaders just cause the game to crash in a way that doesn't provide me a crash report. The two I've noticed so far are ??? and Coffee
sevenchaosemeralds 2024 年 10 月 17 日 上午 10:01 
Don't remember exactly how, but I was able to get the Bishop without losing the Knight. I THINK it happened by killing the last enemy with the Knight attack that also made it evolve. It was super cool to end up with both King and Queen on the same run though :p
sunnaryisun  [开发者] 2024 年 10 月 17 日 上午 10:28 
引用自 sevenchaosemeralds
Don't remember exactly how, but I was able to get the Bishop without losing the Knight. I THINK it happened by killing the last enemy with the Knight attack that also made it evolve. It was super cool to end up with both King and Queen on the same run though :p

Hehe ye, I just put out a HOPEFUL fix to it. Lmao that sounds like a really cool run!(Hopeful because the issue seems to be random if it occurs or not, so idk if it really fixed it or I was just unlucky to ever see it)
Meme stealer 2024 年 10 月 19 日 下午 1:43 
can't start a new run after finishing one while this mod is active error log is : ArgumentNullException: Value cannot be null.
Parameter name: array
System.Array.IndexOf[T] (T[] array, T value) (at <75633565436c42f0a6426b33f0132ade>:0)
IArrayExt.Contains[T] (T[] array, T item) (at <45a525f6ad1345138253f54e018bb4e2>:0)
CardScriptRemovePassiveEffect.<Run>b__6_0 (CardData+StatusEffectStacks a) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <75633565436c42f0a6426b33f0132ade>:0)
CardScriptRemovePassiveEffect.Run (CardData target) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
FinalBossCardModifier.Run (CardData card) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
FinalBossGenerationSettings.RunScripts (CardData leader, System.Collections.Generic.IList`1[T] cards) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
FinalBossGenerationSettings.Process (CardData leader, System.Collections.Generic.IList`1[T] cards) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
BattleGenerationScriptFinalBoss.GetBaseEnemies (CardData[] cardList, System.Int32 seed, System.Collections.Generic.List`1[CardData]& enemiesCloned, System.Boolean& hasStoredCards, System.Boolean& hasLeader, CardData& leaderCloned, System.Boolean& hasBoss, CardData& bossCloned) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
BattleGenerationScriptFinalBoss.Run (BattleData battleData, System.Int32 points) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CampaignPopulator+<Populate>d__5.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)
sunnaryisun  [开发者] 2024 年 10 月 19 日 下午 2:51 
引用自 Meme stealer
can't start a new run after finishing one while this mod is active error log is : ArgumentNullException: Value cannot be null.
Parameter name: array
System.Array.IndexOf[T] (T[] array, T value) (at <75633565436c42f0a6426b33f0132ade>:0)
IArrayExt.Contains[T] (T[] array, T item) (at <45a525f6ad1345138253f54e018bb4e2>:0)
CardScriptRemovePassiveEffect.<Run>b__6_0 (CardData+StatusEffectStacks a) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <75633565436c42f0a6426b33f0132ade>:0)
CardScriptRemovePassiveEffect.Run (CardData target) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
FinalBossCardModifier.Run (CardData card) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
FinalBossGenerationSettings.RunScripts (CardData leader, System.Collections.Generic.IList`1[T] cards) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
FinalBossGenerationSettings.Process (CardData leader, System.Collections.Generic.IList`1[T] cards) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
BattleGenerationScriptFinalBoss.GetBaseEnemies (CardData[] cardList, System.Int32 seed, System.Collections.Generic.List`1[CardData]& enemiesCloned, System.Boolean& hasStoredCards, System.Boolean& hasLeader, CardData& leaderCloned, System.Boolean& hasBoss, CardData& bossCloned) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
BattleGenerationScriptFinalBoss.Run (BattleData battleData, System.Int32 points) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CampaignPopulator+<Populate>d__5.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)



Thank you for reporting, I found the issue! Will update the mod now!
sunnaryisun  [开发者] 2024 年 10 月 23 日 上午 2:24 
Raven is suddenly Bugged! FIXING RIGHT NOW!
the hollow knight 2024 年 10 月 26 日 下午 12:49 
Selecting Coffee seems to crash the game, if I can reproduce it ill send the log here
sunnaryisun  [开发者] 2024 年 10 月 28 日 上午 12:25 
引用自 hollow knight
Selecting Coffee seems to crash the game, if I can reproduce it ill send the log here

Noted! thanks! :D
Noobly 2024 年 10 月 29 日 下午 1:31 
The companion who turns into a rook (the one with 20 spice needed) will revert back at the end of the fight. They dont stay in their new form.
最后由 Noobly 编辑于; 2024 年 10 月 29 日 下午 1:34
Genesis 2024 年 10 月 29 日 下午 4:37 
game shows a crash log on launch with your mod
sunnaryisun  [开发者] 2024 年 10 月 29 日 下午 4:39 
引用自 Genesis
game shows a crash log on launch with your mod


What does the crash log say?
sunnaryisun  [开发者] 2024 年 10 月 29 日 下午 4:40 
引用自 Noobly
The companion who turns into a rook (the one with 20 spice needed) will revert back at the end of the fight. They dont stay in their new form.

That's very odd, I checked and all seems to be working fine, I'll look into it and implement it in my next update!
Genesis 2024 年 10 月 29 日 下午 4:43 
引用自 sunnaryisun
引用自 Genesis
game shows a crash log on launch with your mod


What does the crash log say?
nvm, fixed the issue, was an issue with the sfx mod not being picked up at all

edit: not fixed, this is a pain but not an issue with your mod ;-;
最后由 Genesis 编辑于; 2024 年 10 月 29 日 下午 4:44
YoSZee 2024 年 11 月 6 日 上午 1:46 
fix sweet points not showing the count
sunnaryisun  [开发者] 2024 年 11 月 6 日 上午 3:16 
引用自 YoSZee
fix sweet points not showing the count

Do you have the VFX mod enabled? :0
It's required for the sweetpoints to be displayed.
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