Crusader Kings III

Crusader Kings III

[RIT]行政制CPU减负
kgptzac 2024 年 10 月 20 日 上午 5:43
house power score improvement
I feel removing actual number of house members holding governorship from calculation is deviating from the basis of the idea of a powerful house a bit too far. I understand the every_house_member query seems to behave badly, so I'm proposing an alternative.

add = { house_head.top_liege = { every_vassal_or_below = { limit = { is_governor = yes house = scope:target_house } add = 15 } } desc = held_governoships_desc }

This, at least on paper, should iterate over less character (generally the amount of governor vassals is less than large house's member count). Requires further testing on whether this change actually reduce lag from vanilla code.
最后由 kgptzac 编辑于; 2024 年 10 月 20 日 上午 7:09
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Ritual Article  [开发者] 2024 年 10 月 20 日 下午 9:14 
I know what you mean, but the poor optimization of the game has already overwhelmed my CPU.We can only look forward to official updates in the future.
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