Left 4 Dead 2

Left 4 Dead 2

Distant Gunfire Reimplemented - Vanilla
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Rowa  [开发者] 9 月 5 日 上午 4:28
Regarding custom sounds
The Source engine's distance variance feature requires sounds to be formatted in a specific way, so you can’t just drop in any custom sound and expect it to work. Distance-based sounds store both the near and far sounds in the same file using stereo channels: the left channel is for the near version of the sound, and the right channel is for the far version.

So adapting a custom sound is actually pretty straightforward - split stereo into mono, apply the effects to the right channel for the far sound and combine them back into a stereo track.

As for what effects to apply to right channel, here's my presets[files.catbox.moe] and a little video[files.catbox.moe] of what I did in Audacity, which is:
  1. Two EQ passes
  2. Bass and Tremble – around -6.0 bass
  3. Compressor – "Great Body SFX", "Great Impact SFX" or my preset
  4. Limiter – around -3.0 threhold

Of course, I encourage you to experiment with the effects yourself, as my method certainly isn't perfect since I'm not exactly an audio engineer.
最后由 Rowa 编辑于; 9 月 5 日 下午 6:23