Legend of Grimrock 2

Legend of Grimrock 2

Chaos Isle
Orace 2024 年 9 月 26 日 上午 6:48
Sorry i use this because more of 1000 characters ^^
Hi, i really appreciate your work but i think there's some missing lore here, i mean there is something we players "need" to know to go further (some written scroll with a hint, or riddle to solve). I see everyone playing your mod is stuck at the same place, i'll summarize my play and my situation to see if other players experienced the same and maybe you can track our progress and see if there's something weird (i didn't use teleport or visited places before unlocking them):


Special items i have found so far:

2 tribal spears (underwater weapons), 1 shovel, 1 power stone, 1 rapier (i consider it a special item ^^)

1) map C WEREWOOD FOREST

opened all the buildings and explored all underwater and dungeon sections, except the northest one (but you say i't opened later so it's ok). Boss defeated.

2) map E MARROWBONE VILLAGE

just explored the house near entrance full of enemies and the surroundings, all closed gates except the plates puzzle (found a scroll with a sentence "many possibilities here as there are colors in the eye") and a place where to put "4 items retrieved from the sewers". A power stone is visible above the plates square.

3) map W PIRATE QUAYS

visited all that was possible, solved the "2 plates to unlock third" riddle (3 combinations) and found some gates closed from other side (you can see a lever on the opposite side), 3 gates asking for a "round key", 1 gate asking for a "ornate key" and a broken bridge/ladder passage (the one i was trying to fall and "grab" the ladder ^^). Scouted all around but i didn't find some place to "throw items" to.

4) map SW QUAGMIRE GLEN

entered underwater from "pirate quays" but gate closed so nothing really can be done there for now

5) map N THE NEXUS

entered from werewood forest, the word says it all, i think it'a a nexus with teleports for other maps and a "base" site to drop excess items for later retrieval. There is a teleport to go back to forest and many closed gates. A power stone locked underwater and a strange pedestral asking "help them here to their home" (cryptic for now but maybe more clear later, tried to put power stone on it but nothing happened, maybe i need more of them).

Total secrets found so far: 9/64
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sachatara 2024 年 9 月 26 日 上午 6:58 
hi i have found the ornate and a round key
just if you want to know i can give you hint :)
Orace 2024 年 9 月 26 日 上午 7:13 
Appreciated ^^ i really tried everything on my mind...
sachatara 2024 年 9 月 26 日 上午 7:16 
in da SHOVEL we trust :)
Orace 2024 年 9 月 26 日 上午 7:19 
well i know that shovel wasn't there for nothing, the problem is i have no hint where to dig...i tried to cross the "watcher statues" and dig there but nothing found. and i also don't have a single hint either
Orace 2024 年 9 月 26 日 上午 7:27 
Maybe just tell me in "spoiler" version where did you find the "hint" to dig (not "where" did you actually dig ^^)
sachatara 2024 年 9 月 26 日 上午 7:37 
[/spoiler] pirate quay bottum right corner
sachatara 2024 年 9 月 26 日 上午 7:38 
i teell you becausse im also stuck on the enxt section so waiting on you in a way lol
Orace 2024 年 9 月 26 日 上午 7:43 
^^ well you missed the initial "spoiler" tag, however, i'm asking you "why" you choosed to dig there, did you find a sign/hint/message or something suspicious revealing it was the spot to dig? And when you mean "bottom right corner" you mean past the broken bridge/ladder?
sachatara 2024 年 9 月 26 日 上午 7:48 
no just above that part no way to to cross yet and no did not find any clue just starting digging everywhere like a maniac :(
Orace 2024 年 9 月 26 日 上午 8:01 
ahahah i understand ^^ it's what i was talking about, we miss some "lore".

Maybe later on you will find a hint to dig there but can't pretend every player to actually dig "everywhere" ^^

It's just as you actually found something hidden by the developer to be discovered "at a later time" (maybe you still miss the other 2 round keys? ^^), i'm sure he inserted some hint in the game to be found to help you find the dig site, it's "that" hint that i'm looking for.

Well i think i'll wait for his answer :)

P.s. don't tell me you also dug the entire beach...^^'
sachatara 2024 年 9 月 26 日 上午 8:06 
almost... ya and now stuckk again on the next map so... wll have to wait again...
ChaosLord316  [开发者] 2024 年 9 月 26 日 上午 9:56 
The Rapier is just a weapon, not a key, so you can toss it if it's not part of your build. As far as I know, I didn't make any specific weapon or armor a key item. Key items will be anything you can't equip, consume, or otherwise use. It seems like right now, everyone's only hung up on clues, not bugs, so I'll let everyone work on that for a bit while I finish my work day.
harpo 2024 年 9 月 26 日 上午 10:30 
Tks, found the round key and did what the note said to do and now again, no where to go. I guess we go on another dig hunt?
ChaosLord316  [开发者] 2024 年 9 月 26 日 下午 5:23 
@Orace, no need to apologize for opening this discussion. Anything that adds to the conversation is appreciated. The 1000 character limit is Steam's, not mine, and I don't like it either. If you can change the title or someone wants to start another one, you're all welcome to put together a discussion for hints and secrets, a place for your own Player's Guide, if you so choose.
Orace 2024 年 9 月 27 日 上午 4:12 
Hi ChaosLord316, i think there was a general misunderstanding between you and the players (inclunding me).

Your mod is good and enjoyable, i like it.

I don't know about sachatara but Harpo and me are veterans of this game, with dozens of mod actually done, that's why the question about "special items" or "special ways" to solve riddles. We have seen so many scripts and weird things modded by authors, so we actually check everything, even something you'll never think of ^^ (for example, there was a mod where you can pick up walking rats from floor and eat them...or another where you can actually break through cave rocks or even brick walls with a pickaxe, especially if the pickaxe is picked up in front of a rock ^^) but you say it's a "vanilla" mod, everything is like the original Grimrock 2 scenario, so it's ok for me.

What I was complaining was about the "Invisible" secret button; a seasoned player always think "outside the box" and go check everything around in a trapped and closed small space, i mean "there must be a way out if the developer sent me here" but a new player would never think to press all the walls "where a secret button maybe should be" unless he receive a hint about " a invisible way to get out". I don't know if you wanted it to be "invisible" or it's just a consolle error but if there are others around, and not in closed space where players get trapped, no one will actually find them, and players, trapped in, get frustrated and use teleport...or in the worst case abandon the mod, and it's a shame. A developer spend a lot of time doing it and get proud to see players enjoying his work, i think.

What i'm tring to tell you is that, if everyone is stuck exactly at the same point, maybe there is something missing in the story/lore/hint, something you can track only repeating every single step until you reach us. I'm not asking you to "play" your mod again but just to check where we are and what we miss. I mean, for example, sachatara digged everywhere was possible and found 2 keys but he did it on his own, without hints or messages telling him to "check in that place....between a rock and a tree...next to a dead tree...etc."

I usually don't like to "teleport" or "spawn keys" to go on; you do it only when authors are unavailable or doesn't respond (look at "Razorrock island" for example, a massive 52 map mod with no discussion chat and no response from author. The puzzles are not simple either, you get frustrated and start to spawn things to go on or teleport and bypass them).
You are present and always respond to us and it's really appreciated and we, playing through your mod, could help you find bugs you eventually missed and help anyway to improve it.

I'm only asking you to check where we are and tell us is we missed something, i mean hints, to go on. We all miss the 3 round keys (no hints or suggestion where to find them), 1 ornate key (same here) and all other ways are closed with levers visible on other side.

I don't want a solution or a walkthrough, my question is: is there a hint i miss (on a scroll, wall, talking stone or else) telling me something to go on? I explained my situation in the first post.

Looking for your reply :)
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