Project Zomboid

Project Zomboid

Vehicle Scenes Replacer for Filibuster Rhymes' Used Cars
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Jacques the Crab  [开发者] 2024 年 9 月 20 日 下午 3:19
Bug Reports
Feel free to post bug reports or something that you might consider odd due to this mod here.
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正在显示第 1 - 15 条,共 34 条留言
Sperm Weaver 🕷 2024 年 9 月 22 日 上午 5:51 
I'm getting like 7 errors after subscribing to the mod and the only thing marked in red is the "Tsar's Common Library 2.0" mod. Does this have something to do with it?

`java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor587.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1842)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:128)
at zombie.vehicles.BaseVehicle.callLuaVoid(BaseVehicle.java:8991)
at zombie.vehicles.BaseVehicle.initParts(BaseVehicle.java:1172)
at zombie.vehicles.BaseVehicle.createPhysics(BaseVehicle.java:796)
at zombie.vehicles.BaseVehicle.addToWorld(BaseVehicle.java:8458)
at zombie.randomizedWorld.RandomizedWorldBase.addVehicle(RandomizedWorldBase.java:168)
at zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar.spawnElement(RVSBurntCar.java:93)
at zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner.spawn(VehicleStorySpawner.java:135)
at zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase.callVehicleStorySpawner(RandomizedVehicleStoryBase.java:401)
at zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar.randomizeVehicleStory(RVSBurntCar.java:31)
at zombie.iso.IsoChunk.updateVehicleStory(IsoChunk.java:2647)
at zombie.iso.IsoChunk.update(IsoChunk.java:2626)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3231)
at zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:155)
at zombie.gameStates.IngameState.enter(IngameState.java:715)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: invalid wheel index
at zombie.core.physics.Bullet.setTireRemoved(Native Method)
at zombie.vehicles.BaseVehicle.setTireRemoved(BaseVehicle.java:9039)
... 33 more
`
Jacques the Crab  [开发者] 2024 年 9 月 22 日 上午 6:01 
Marked in red where? This mod also doesn't touch burnt cars so I don't think it could conflict regarding that.
Hoffmaestro 2024 年 9 月 26 日 下午 3:44 
Had my vehicle as well as the surrounding objects disappear when driving close to a certain vehicle after adding the mod mid-game.
It only effects a certain perimeter around the vehicle that's causing the issue. Driving further away makes my car and surrounding objects return to normal. So far it happened twice while I was getting close to the Franklin Valuline Ambulance(once close to a scene, and once parked in a lot). Disabled the mod and I could get close to them again.

https://tinypic.host/image/108600-20240926220932-1.2kkFj6
https://tinypic.host/image/108600-20240926220903-1.2kkcm1
Jacques the Crab  [开发者] 2024 年 9 月 26 日 下午 4:33 
Are you using Vanilla Vehicles Animated or Small Town First Responders?
Hoffmaestro 2024 年 9 月 26 日 下午 5:12 
引用自 Jacques the Crab
Are you using Vanilla Vehicles Animated or Small Town First Responders?
Only FRUC (beta) and the vehicle spawn edits for FRUC :)
Hoffmaestro 2024 年 9 月 26 日 下午 5:15 
I did have the crown vic 92 addon enabled. Not sure if its relevant!
Jacques the Crab  [开发者] 2024 年 9 月 27 日 上午 8:10 
You mentioned adding the mod mid-game, were these scenes that had already spawned?
Hoffmaestro 2024 年 9 月 29 日 上午 6:19 
Yes, that's correct! :)
Jacques the Crab  [开发者] 2024 年 9 月 30 日 上午 7:27 
Well that's probably why. Do you have vanilla vehicles animated active?
Junateg 2024 年 10 月 4 日 上午 3:33 
Glitch found: In a traffic accident i found a key on floor from one of the accidented cars but the game spawns a original vanilla car key not the modded one, and dont match any near car because they are replaced.
Jacques the Crab  [开发者] 2024 年 10 月 6 日 上午 2:37 
Thanks for the report. Do you have a screen of the traffic accident? What car the key was for and what cars spawned?
Junateg 2024 年 10 月 6 日 上午 7:11 
Im spanish player, hope u understand it hehe :S
https://gyazo.com/3c2b573dd21ba54ff821b236b7aa7d5d
Jacques the Crab  [开发者] 2024 年 10 月 7 日 上午 11:49 
No worries, I can understand. The thing is, that key wouldn't be for the "pickupvansmashedfront" vehicle either in vanilla (also because that car shouldn't spawn a key since it would be unusable). I was thinking and I'm inclined to believe that this was mere chance? It might be that there would be a Chevalier D6 in the vicinity or something other like that. The spawn of keys is normally based on vehicles around the area it spawns but neither of those would have been a Chevalier D6 in vanilla either way so that's a bit odd. If you notice it happening it again do tell and I might try looking further into it. I believe this was just random? Your screenshot did remind me that I need to update the name of the vehicle to the filibuster version! Thank you for the feedback either way :)
Jacques the Crab  [开发者] 2024 年 10 月 7 日 上午 11:58 
Actually, I've just checked my game, the name is correct. Your "PickupVanSmashedFront" should be called "Chevalier Carnifex" instead of "Dash Bulldriver". Are you using other mods that affect vanilla vehicles by any chance?
Junateg 2024 年 10 月 10 日 上午 10:36 
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