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报告翻译问题








- The food you can find in the game is usually not of the best quality, but good one is always available for sale.
- Healing crystals now take a very long time to charge, but you can speed up the town one using gems.
- It is now more difficult to get the light spell (force field is easier), torch creator has appeared, and the ammo one has closed.
- Now all races have a favorite food.
- Alchemy now works according to recipes.
Lost City 2.5 [wdho.ru]
2.5 is not a finished version and I decided to post it simply because I have accumulated a fair amount of new features that may require further polishing.
1) You can still cast the spells regardless of whether you hold the scrolls or not, so long as you meet the requirements: it just says "Fizzled" the first time you do it.
2) Removing the Light spell has you falling into the same trap Adrageron did in Guardians, forcing the player to crawl around underwater in the dark, which isn't fun at all.
3) The improved Water Breathing spell is great, except 20 seconds is way too short at minimum stats. In Final Adventure, it was 40 seconds with 3 Air, 60 seconds with 4 Air, and 80 seconds with 5 Air (latest version).
If you are looking for suggestions in regards to quality of life upgrades, however, consider making both the gems & lockpicks stackable, the same as Guardians & Final Adventure. The former merely clog your backpack up later in the game forcing you to waste time filling sacks with them.
Yes, I accidentally found out about this a long time ago, it’s an optimization bug and it’s already been fixed.
I actually swam without light in these mods of the author and didn't see any particular problems with it. Especially since swimming without breath magic can't be long, and now it can't be used right away - I think it has a much bigger impact on the gameplay.
Hmm, I haven't finished the mod myself, but there was one streamer who played 2.4.1 and didn't say anything about it - in any case, it will be adjusted at the very end, maybe I'll change the coefficient.
Yes, I wrote this a long time ago, but I was stopped by the fact that some doors are opened with lockpicks and I didn't want to know which ones too early. Now I see that it's worth releasing version 2.5.1 with fixes, but it will be necessary to open an ammo store - any thoughts on what should be there and in what quantities?