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STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@4cbc3810
function: ControlPopulation -- file: DOCivilians.lua line # 38 | MOD: Bandits Day One
WARN : General f:5212, t:1748213825535> IsoGameCharacter.doDeferredMovement > WalkTowardState but path2 != null
WARN : General f:5292, t:1748213827963> IsoGameCharacter.doDeferredMovement > WalkTowardState but path2 != null
WARN : General f:5372, t:1748213830432> IsoGameCharacter.doDeferredMovement > WalkTowardState but path2 != null
ERROR: General f:5400, t:1748213831621> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: No implementation found at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112).
Stack trace:
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameTime.update(GameTime.java:660)
zombie.gameStates.IngameState.UpdateStuff(IngameState.java:644)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
zombie.gameStates.IngameState.update(IngameState.java:1340)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
zombie.GameWindow.logic(GameWindow.java:384)
zombie.GameWindow.frameStep(GameWindow.java:917)
zombie.GameWindow.mainThreadStep(GameWindow.java:643)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:5400, t:1748213831622> -----------------------------------------
See DOCivilians.lua line # 38 below:
local fz = getCell():getFakeZombieForHit()
local genItem = instanceItem("Base.RollingPin")
if dist > 80 then
if actor.id % 4 == 0 then
local actor = BanditZombie.GetInstanceById(actor.id)
if actor then
actor:addBlood(0.6)
-- SwipeStatePlayer.splash(actor, item, fz)
actor:Hit(item, fz, 1.01, false, 1, false) ### THIS LINE
if actor:getHealth() <= 0 then
actor:setHealth(0)
actor:clearAttachedItems()
-- bandit:changeState(ZombieOnGroundState.instance())
actor:setAttackedBy(getCell():getFakeZombieForHit())
-- bandit:becomeCorpse()
end
end
end
end
end
Line 38:
Set item to genItem, error seems to be gone now.