Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Node is null - you must called EnsureGraphicsInitialized() on the drawn dynamic thing Cara before drawing it.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
Verse.PawnRenderTree:TraverseTree (System.Action`1<Verse.PawnRenderNode>)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
NiceHealthTab.OverlayGeneCache:CallTraverseTree (Verse.PawnRenderTree,System.Action`1<Verse.PawnRenderNode>)
NiceHealthTab.OverlayGeneCache:SolveCache (Verse.Pawn)
NiceHealthTab.DollDrawer:DrawAllDolls (UnityEngine.Rect,Verse.Pawn,bool)
NiceHealthTab.Patches/DrawHediffListing_Patch:Prefix (UnityEngine.Rect,Verse.Pawn,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.HealthCardUtility.DrawHediffListing_Patch1 (UnityEngine.Rect,Verse.Pawn,bool,single,bool)
NiceHealthTab.Patches/HealthCardUtility_DrawPawnHealthCard_Patch:Prefix (UnityEngine.Rect,Verse.Pawn,bool,bool,Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.HealthCardUtility.DrawPawnHealthCard_Patch4 (UnityEngine.Rect,Verse.Pawn,bool,bool,Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ITab_Pawn_Health.FillTab_Patch1 (RimWorld.ITab_Pawn_Health)
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
That's a totally separate issue, unrelated to More Injuries. I actually came here to make a post about it myself.
Its not possible to select more than one body part for one body part
(example: more injuries adds femoral and popliteal artery, but you cant choose both for the same leg)