地球不屈 Terra Invicta

地球不屈 Terra Invicta

Hab Overhaul
Alora  [开发者] 2024 年 9 月 11 日 上午 8:07
Patch Notes
Because apparently the Change Notes went over character limit


Change Notes: Initial

-Codex: Created Codex Entries for the Hab Overhaul mod
-Module Descriptions: Modified Module descriptions to include their weight class.

Support Modules (Tier 1):


-Construction Module reclassed to a Heavy Module
-Construction Module Crew buffed to 12
-Space Dock reclassed to Heavy Module
-Supply Depot reclassed to Ultra-Light Module
-Hydroponics Bay reclassed to Standard Module

Power Modules (Tier 1):

-Solar Collector reclassed to Standard Module
-Solar collector Power output increased to 11
-Solar collector Mass reduced to 15 to bring it in line with Tier 2 Power Modules
-Fission Pile reclassed to Standard Module
-Fission Pile Power output increased to 11
-Heavy Fission Pile reclassed to Heavy Module
-Heavy Fission Pile Crew increased to 5
-Heavy Fission Pile Mass decreased to 30
-Fusion Pile reclassed to Super-Heavy
-Fusion Pile Crew increased to 7
-Fusion Pile mass increased to 45
-Fusion Pile Cash Maintenance increased to -4
-Heavy Fusion Pile reclassed to Ultra-Heavy

Lab Modules (Tier 1):

-Information Science reclassed to Light
-Life Science Lab reclassed to Light
-Energy Lab reclassed to Light
-Materials Lab reclassed to Light
-Military Science Lab reclassed to Light
Social Science Lab reclassed to Light
-Social Science Lab: Removed 10k Population Requirement
Xenology Lab reclassed to Light

Support Modules (Tier 1):

-Broadcast Outlet reclassed to Light
-Broadcast Outlet Mass reduced to 15 Tons.
-Broadcast Outlet removed “Requires Colonized” (10k population) requirement
-Tourist Berth reclassed to Ultra-Light
-Tourist Berth removed “Requires Inhabited World” (50k Population) requirement
-Tourist Berth: Power Requirements reduced to -2
-Tourist Berth Cash Income reduced to +5
-Tourist Berth: Added 0.33% Social Science Research Bonus
-Quarters reclassed to Super-Heavy
-Quarters Power requirements increased from -2 to -10
-Quarters Crew increased from 50 to 75-10
-Quarters: Cash Income Increased to +12
-Quarters: Influence Income Increased to +4
-Quarters: Added 1% Life Science Research Bonus
-Quarters: Added Trait “Tech Bonus Diminishing Returns”
-Administration Node reclassed to Heavy
-Administration Node Tonnage increased from 30 to 45
-Administration Node Mission Control Income to +1

Military Modules (Tier 1):

-Marine Platoon Barracks reclassed to Standard
-Why not make it Light or change Tonnage/Crew requirements? For now, I’m gonna say that Marines are *Different* and while it’s in the Light Power range, the Ultra-Heavy weight class, and the Heavy Crew levels, it’s gonna stay as Standard for now.
-Point Defense Array reclassed as Heavy
- Military is Different, and despite its Power/Mass/Crew veering outside of the norms, it’s staying here for now.

Production Modules (Tier 1):

-Antimatter Trap reclassed to Heavy
-Particle Collider reclassed to Unique


Support Modules (Tier 2):

-Nanofactory reclassed to Standard
-Shipyard reclassed to Standard
-Farm reclassed to Standard
-Farm: Crew Fed increased to 500
-Skunkworks reclassed to Standard
-Operations Center reclassed to Standard

Power Modules (Tier 2):

- Solar Array: Reclassed to Standard
- Solar Array: Reduced Crew to 4
- Fission Reactor Aray: Reclassed to Standard
-Fission Reactor Array: Crew Reduced to 16
Heavy fission Reactor Array: Reclassed to Heavy
-Fusion Reactor Array: Reclassed to Super-Heavy
-Heavy Fusion Array: Reclassed to Ultra-Heavy

Labs (Tier 2):

Energy Research Center: Reclassed to Light
Information Science Research Center: Reclassed to Light
Life Science Research Center: Reclassed to Light
Materials Research Center: Reclassed to Light
Military Research Center: Reclassed to Light
Research Campus: Reclassed to Super-Heavy
-Research Campus: Power Requirements increased to -40 from -30
Social Science research Center: Reclassed to Light
Social Science Research Center: Changed Population Requirement from 50k to 10k
Space Science Research Center: Reclassed to Light
Xenoscience Research Center: Reclassed to Light

Military Tier 2:

Marine Company Baracks: Reclassed to Standard
Layered Defense Array: Reclassed to Heavy
-Military is DIFFERENT.

Miscellaneous Modules Tier 2:

-Space Hotel: Reclassed to Standard
-Space Hotel: Removed Inhabited Body restriction
-Space Hotel: Increased Crew to 200 (50 Total Hotels required to reach 10k)
-Space Hotel: Reduced Power Requirements to -20
-Space Hotel: Reduced Tonnage to 400
-Space Hotel: Reduced Influence Income to +1
-Space Hotel: Reduced Cash Income to +50
-Space Hotel: Reduced Volatiled Maintenance to -1
-Space Hotel: Reduced Boost Maintenance to -1
-Space Hotel: Social Science Research Bonus of 1.5% added

-Orbital Hospital: Reclassed to Heavy
-Orbital Hospital: Reduced Population Requirement to 10k
-Orbital Hospital: Buffed Crew to 500
-Orbital Hospital: Tonnage Reduced to 600
-Orbital Hospital: Influence Income Changed to +2
Orbital Hospital: Buffed Cash Income to +75
-Orbital Hospital: Water Maintenance Reduced to -4
-Orbital Hospital: Volatiles Maintenance reduced to -2
-Orbital Hospital: Fissiles Maintenance of -.03 Added
-Orbital Hospital: Life Science Research Boost reduced to 1.5%

-Residential Module: Reclassed as Ultra-Heavy
-Residential Module: Added “Requires Inhabited Body” Restriction (LEO or 50k Population
-Residential Module: Increased Crew to 1,000
-Residential Module: Increased Power requirements to -40
-Residential Module: Tonnage Increased to 1,200 tons
-Residential Module: Mission Control Income of +0.25 Added
-Residential Module: Reduced Influence Income to +5
-Residential Module: Cash Income increased to +100
-Residential Module: Increased Boost Maintenance to -3
-Residential Module: Water Maintenance Increased to -5
-Residential Module: Volatiles Maintenance Increased to -3
-Residential Module: Metals Maintenance increased to 1.5
-Residential Module: Space Science Research Bonus of 1.5% added


-Communications Hub: Reclassed as Ultra-Light
-Communications Hub: Reduced Population Requirements to 10k
-Administration Tower: Reclassed as Light
-Administration Tower: Mission Control Income increased to +2



Production Tier 2 Modules:

-Antimatter harvester: Reclassed as Heavy
-Atomsasher: Reclassed as Unique



Support Tier 3 Modules:

-Nanofacturing Complex: Reclassed as Standard
-Spaceworks: Reclassed as Standard
Agriculture Complex: Reclassed as Standard
-Agriculture Complex: Crew Fed increased to +5000
-Agriculture Complex: Crew Increased to 50
-Foundry: Reclassed as Light
-Command Center: Reclassed as Standard

Power Tier 3 Modules:

Solar Farm: Reclassed as Standard
Fission Reactor Farm: Reclassed as Standard
Fission Reactor Farm: Crew reduced to 75
Heavy Fission Reactor Farm: Reclassed as Heavy
Fusion Reactor Farm: Reclassed as Super-Heavy
Heavy Fusion Reactor Farm: Reclassed as Ultra-Heavy

Labs Tier 3:

Energy Science institute: Reclassed as Light
Information Science Institute: Reclassed as Light
Life Science Institute: Reclassed as Light
Materials Institute: Reclassed as Light
Military Research Institute: Reclassed as Light
Research University: Reclassed as Super-Heavy
Social Science Institute: Reclassed as Light
Space Science Institute: Reclassed as Light
Xenoscience Institute: Reclassed as Light

Military Tier 3:

Marine Company Barracks: Reclassed to Standard
Layered Defense Array: Reclassed to Heavy
-Military is DIFFERENT

Miscellaneous Modules tier 3:

Space Resort: Reclassed to Standard
-Space Resort: Removed Inhabited Body Restriction
-Space Resort: Increased Crew Requirements to 750 (13 Total Resorts to reach 10,000; 66 Total Resorts to reach 50,000)
-Space Resort: Reduced Tonnage to 2400
-Space Resort: Reduced Cash income to +120
-Space Resort: Water Maintenance Decreased to -8
-Space Resort: Boost Maintenance reduced to -3
-Space Resort: Social Science Research Boost of +2.5% added


Space Hospital: Reclassed to Heavy
-Space hospital: Changed Inhabited Body restriction (Requires LEO or 50k Population) to Requires Colonized (LEO or 10k Population)
-Space Hospital: Changed Crew to 1,500 (33 total Hospitals to 50,000)
-Space Hospital: Influence Income increased to +8
-Space Hospital: Water Maintenance decreased to -10
-Space Hospital: Volatiles Maintenance Reduced to -6
-Space Hospital: Fissiles Maintenance increased to -0.5
-Space Hospital: Boost Maintenance Raised to -4

Civilian Complex: Reclassed to Super-Heavy
-Civilian Complex: Added “Requires Inhabited Body” Restriction (LEO or 50k Population)
-Civilian Complex: Increased Crew to 5,000
-Civilian Complex: Increased Power Requirements to -150
-Civilian Complex: Increased Mass to 6,400 Tons
-Civilian Complex: Mission Control Income increased to +1
-Civilian Complex: Cash Income increased to +600
-Civilian Complex: Water Maintenance increased to -15
-Civilian Complex: Volatiles Increased to -10
-Civilian Complex: Boost Maintenance Raised to -6
-Civilian Complex: Space Science Research Boost of 2.5% added
-Civilian Complex: Added Diminishing Returns for Tech Bonus
Administration Complex: Reclassed as Large
Administration Complex: Mission Control Income buffed to +5
Media Center: Reclassed as Ultra-Light



Production Tier 3:

Antimatter Farm: Reclassed to Heavy
Helium-3 Mine: Reclassed to Super-Heavy
Supercollider: Reclassed to Unique
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Alora  [开发者] 2024 年 9 月 15 日 下午 10:33 
9/15/2024:

Automated/Surface Modules First Pass aka Automated means Automated Updated.

Automated Modules:

Automated Supply Module power requirements removed


Automated Surface Modules:

Automated Mining Complex: -3 Cash/Month Maintenance. it's Automated, not Free.

There had been an intention to transfer the -1 Mission Control from the Core to the Mining Complex, but I recognize that this could lead to mining site squatting. No change

Station Cores: -1 Mission Control (Automated/Platform/Orbital/Ring are now 0/-1/-2/-3 respectively

Outpost Cores: No changes (Automated/Outpost/Settlement/Colony remain /-2/-3/-4 respectively)

Surface Modules: No Changes (Automated/Outpost/Settlement/Colony Mining Complexes remain 0/-1/-2/-3 Mission Control and are now -3/-6/-30/-60 Currency respectively).
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