安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I can make an expansion pack for this, it'll take some time
(The purpose of setting the recipe so cheap is that I hope players can try a variety of new weapons as much as possible. For players who want more challenge, I can make an additional recipe for you)
Let me think:How about I only give I no longer provide QM weapons to players at the beginning of the game, Indeed, it seems that I gave too high-level weapons at the beginning, I should only give it to MOD characters (because she will have her own high-difficulty challenge levels later, and ordinary weapons cannot deal with those enemies)
Done, let me know if it needs to be modified again with any issue.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3327232593