铁骑少女

铁骑少女

[Outdated]軍火女王Queen of Military II [zh/en/jp]
pןouɹⱯuı̣ʍpƎ  [开发者] 2024 年 9 月 8 日 上午 4:10
Something more?
你可以提供建議在這裡:如果你想要一些新類型的武器,我們會試圖實現
You can provide suggestions here: if you want some new types of weapons, we will try to implement it.
ここで提案を提供できます: 新しいタイプの武器が必要な場合は、それを実装しようとします
最后由 pןouɹⱯuı̣ʍpƎ 编辑于; 2024 年 9 月 8 日 上午 4:14
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🕷🕸️featherice 2024 年 9 月 8 日 上午 5:22 
Can you consider changing craft recipes to be similar to base game ones? I'd really prefer to have a version where i need to obtain weapons and earn upgrades gradually
pןouɹⱯuı̣ʍpƎ  [开发者] 2024 年 9 月 8 日 上午 5:37 
Can you consider changing craft recipes to be similar to base game ones? I'd really prefer to have a version where i need to obtain weapons and earn upgrades gradually

I can make an expansion pack for this, it'll take some time
(The purpose of setting the recipe so cheap is that I hope players can try a variety of new weapons as much as possible. For players who want more challenge, I can make an additional recipe for you)
🕷🕸️featherice 2024 年 9 月 8 日 上午 6:16 
I would be happy if you would make optional recipe mod. It is very cool to play with new weapons but if there is no progression it makes 90% of them obsolete instantly. I'd strongly prefer to have use for all of them every endless run i do. Thanks for considering!
🕷🕸️featherice 2024 年 9 月 8 日 上午 6:23 
Also, wanted to add one concern. Personally i would also prefer such progression to be a natural addition to base game, not replacement. If cheapest weapon from QoM which i can possibly get early in the run is so much better then what base game has to offer, i feel like it grants me a new option while removing all others.
最后由 🕷🕸️featherice 编辑于; 2024 年 9 月 8 日 上午 6:23
pןouɹⱯuı̣ʍpƎ  [开发者] 2024 年 9 月 8 日 上午 6:34 
Also, wanted to add one concern. Personally i would also prefer such progression to be a natural addition to base game, not replacement. If cheapest weapon from QoM which i can possibly get early in the run is so much better then what base game has to offer, i feel like it grants me a new option while removing all others.

Let me think:How about I only give I no longer provide QM weapons to players at the beginning of the game, Indeed, it seems that I gave too high-level weapons at the beginning, I should only give it to MOD characters (because she will have her own high-difficulty challenge levels later, and ordinary weapons cannot deal with those enemies)
pןouɹⱯuı̣ʍpƎ  [开发者] 2024 年 9 月 8 日 上午 6:37 
In fact, firepower of the weapons has been reduced a lot compared to QM1, If there are still issues with balance in QMII, please let me know
🕷🕸️featherice 2024 年 9 月 8 日 上午 6:40 
You can add some prototype versions of weapons which could be crafted early but comparable to base game weapons in strenght.
pןouɹⱯuı̣ʍpƎ  [开发者] 2024 年 9 月 8 日 上午 7:09 
I would be happy if you would make optional recipe mod. It is very cool to play with new weapons but if there is no progression it makes 90% of them obsolete instantly. I'd strongly prefer to have use for all of them every endless run i do. Thanks for considering!

Done, let me know if it needs to be modified again with any issue.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3327232593
🕷🕸️featherice 2024 年 9 月 8 日 上午 7:30 
Thanks a lot, i'll test it out!
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