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Pawns with apparel requirements (royal or ideoligion) don't get negative moodlets if they aren't fulfilled, as long as they were fulfilled recently and they aren't jealous or whatever. For example, they don't mind wearing a helmet instead of another hat or a flak jacket instead of a lab coat for some amount of time, or perhaps as long as enemies are on the map.
Perhaps pawns with royal apparel requirements above a certain rank would keep those requirements anyway?
if this is not possible a minor nitpick with raids especially early game is the term "group" being used for like one person lol
Great idea. Sadly the manually-controlled schedules would have been a bit too difficult, but I managed to get something similar. Caravans will now travel at night if most of the pawns in them have the "Darkness" precept or "Night Owl" trait. :)
I did consider doing that, but that would require rebuilding a bit of the thought framework. The Common Sense mod already does exactly that, so I'd recommend you get that mod instead. It's a fantastic mod anyway, and is very configurable if you just want that feature.