武装突袭3

武装突袭3

co40 Domination! Blufor [4.73]
KBBW [NSA] 2016 年 9 月 1 日 上午 6:41
Suggestions/error report 3.52
Hey Xeno,

Love to be able to play proper domi again on A3 and on the beutifull Tanoa map.

There are however some (you could olmost call them fatal errors) bugs.

1. Sometimes the M4's at base will fall through the ground disabling arty support all together.
http://images.akamai.steamusercontent.com/ugc/254839288187176336/D7A88CF052016CD973972EB2127BBCD816546532/
2. the supply drops are.... yea whats the word... They drop of to 500/1000 meters from their drop location, i called in 5 vehicles on a quite nice location on the coast (still allot of farmfields there, enough to land a Galaxy plane i bet), 3 of the hunters went into the ground:
http://images.akamai.steamusercontent.com/ugc/254839288187176160/B367AA4F834E0D463A3226007525506421993519/
and the other 2 went into the sea....

Here is also my first suggestion: is it possivble to exchange the drop aircraft with the V-22 blackfish VTOL? as it is AI and not player driven it should not matter for different versions that are not on Tanoa as it is aviable to everyone to look at, next to that you could also use the ingame solution to drop vehicles with that giving it a uload vehicle waypoint should let it eject it with a parachute.

3. Wreck lifting (only planes so far) is just impossible, plane wrecks atleast don't have physics on them making them act wierd when slingloaded with the wreck chopper, the turn 360 degrees constantly and also jump up top the chopper killing the chopper.

Next to this there are a lesser few points that i noted:

Respawn button in the map will sometimes show while the respawn is not avaible yet always spawning you at base when you pressed on by example MHQ1 or squad leader.

Somehow the original slingloading is disabled by default? so its impossible to lift some of the vehicles that you can't lift with the lift script (by example the LB should be able to lift a atv, GH a Offroad andthe mohawk atleadst a assaultboat i believe)

Suggestions:

It might look better if the enemy drop is performed by a opfor VTOL? then you could also let it drop in Quilins?

(Tanoa version only) Maybe exchange the hunter with a prowler (people who have apex automaticly have the prowler aswel) its better suited for the Jungle.

Maybe also add a unarmed Prowler to the MHQ? like the humvee in A2? that way we can gert some more people into the AO and extract better aswel?

We have seen that some people have problems if their teammates pick themself a opfor gear to fight with and actually start shooting them at long distances, maybe its wise to remove the opfor clothing for the Arsenal?

Hopefully this is some help to you to improve this beauty even more :)

Cheers,
KBBW - Kai
Elite Warriors Server Admin
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正在显示第 1 - 15 条,共 21 条留言
Xeno  [开发者] 2016 年 9 月 3 日 上午 3:05 
1. Weird, because the base artillery vehicles are placed in the editor and are not spawned via script...

2. Supply drop is influenced by wind (I may introduce the old method again where it landed at the marker position)

3. Concerning wreck lifting, I may change back to the old attachTo version again for wrecks!
KBBW [NSA] 2016 年 9 月 3 日 上午 5:13 
Thanks for the reply Xeno! Wil look forward to it :)
Xeno  [开发者] 2016 年 9 月 3 日 上午 7:29 
Btw, restricting gear, means if you are blufor just show blufor gear and vice versa in Arsenal results in adding every single gear item to Arsenal in an array (every class name) instead of just opening Arsenal.

It's sad that BI not added a simple side parameter :(
最后由 Xeno 编辑于; 2016 年 9 月 3 日 上午 7:35
Xeno  [开发者] 2016 年 9 月 5 日 上午 12:36 
Forgot to mention, engine slingload is disabled on purpose so that players can't sling objects which should not get loaded.
The Sikario 2016 年 9 月 11 日 下午 4:04 
Hello, there is some version of this mission with mod Ace?

regards
racdavies 2016 年 9 月 23 日 下午 7:00 
Hi, just wondering if you`d got round to updating the teleport system to aditional teleport points to allow teleporting to aditional fob`s
最后由 racdavies 编辑于; 2016 年 9 月 28 日 上午 12:14
Xeno  [开发者] 2016 年 9 月 27 日 上午 8:23 
引用自 Sikario
Hello, there is some version of this mission with mod Ace?
I will make one but it is taking some time as I'm not using ace myself...

引用自 racdavies
Hi, just wondering if you`d got round to upadting the teleport system to aditional teleport points to allow teleporting to aditional fob`s
Check x_init\x_preinit.sqf, search for:
d_additional_respawn_points
racdavies 2016 年 9 月 27 日 下午 12:35 
引用自 Xeno
引用自 Sikario
Hello, there is some version of this mission with mod Ace?
I will make one but it is taking some time as I'm not using ace myself...

引用自 racdavies
Hi, just wondering if you`d got round to upadting the teleport system to aditional teleport points to allow teleporting to aditional fob`s
Check x_init\x_preinit.sqf, search for:
d_additional_respawn_points
Thanks, will do.
racdavies 2016 年 9 月 27 日 下午 1:20 
引用自 Xeno
引用自 Sikario
Hello, there is some version of this mission with mod Ace?
I will make one but it is taking some time as I'm not using ace myself...

引用自 racdavies
Hi, just wondering if you`d got round to upadting the teleport system to aditional teleport points to allow teleporting to aditional fob`s
Check x_init\x_preinit.sqf, search for:
d_additional_respawn_points
Closest i can find is "fn_preinit" which does not contain "d_additional_respawn_points"
Xeno  [开发者] 2016 年 9 月 27 日 下午 1:28 
Are you using the latest version? That is 3.54
racdavies 2016 年 9 月 27 日 下午 1:56 
引用自 Xeno
Are you using the latest version? That is 3.54
I am now.....AHHHHHHHHHHHHHHHHH got it, thx a million
racdavies 2016 年 9 月 27 日 下午 2:25 
Going to try adding additional point when im not so tired lol
racdavies 2016 年 9 月 27 日 下午 2:51 
Dumb question...maybe but where do i add the aditional flag line, trying to add extra respawn point at Aeroport De Tanoa and call it SOUTH_BASE
最后由 racdavies 编辑于; 2016 年 9 月 27 日 下午 2:58
Xeno  [开发者] 2016 年 9 月 27 日 下午 10:59 
d_additional_respawn_points = [
["SOUTH_BASE", "the marker which is the position of the respawn point", "SOUTH BASE", blufor] // third parameter is displayname
};
Xeno  [开发者] 2016 年 9 月 27 日 下午 10:59 
d_additional_respawn_points = [
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