Cortex Command

Cortex Command

The Brotherhood of Nod
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Killian  [udvikler] 23. okt. 2014 kl. 14:25
Bug Reports!
Again, as with the Imperium mod- Found a bug? Report it, and be as clear as possible. Include steps for replicating the issue if you can, etc.
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Okay, so when I try to start the game with the mod installed, the game crashes. The message that shows is as follows:

Failed to load datafile object with the following path and name:

Brotherhood.rte/Actors/Sounds/Die_01.wav

The last frame has been dumped to 'abortscreen.bmp'

What do?
Killian  [udvikler] 23. okt. 2014 kl. 16:42 
Odd. Try unsubscribing and resubscribing to see if it redownloads properly? Everything is launching fine on both my copies of CC, and given I had to launch one of those to even upload the mod to the workshop in the first place...

I can only assume it's some super-finicky issue with workshop mod uploading.
Sidst redigeret af Killian; 23. okt. 2014 kl. 16:42
Starzy 23. okt. 2014 kl. 16:53 
Im having the same problems with the same sound file
Sidst redigeret af Starzy; 23. okt. 2014 kl. 16:54
Killian  [udvikler] 23. okt. 2014 kl. 16:55 
I'm going to try re-uploading the mod just to be on the safe side. Hopefully that might make it behave.
Starzy 23. okt. 2014 kl. 17:04 
its still giving me the same error
Killian  [udvikler] 23. okt. 2014 kl. 17:06 
This ♥♥♥♥♥♥♥ uploader. I don't even know what's going on here, then.

Can you open up the mentioned folder (CC is under .../Steam/steamapps/common/...) and look at the files there? Are the files all there? Which OS are you using?
Sidst redigeret af Killian; 23. okt. 2014 kl. 17:07
AShadyZebra 24. okt. 2014 kl. 13:13 
Hello, Arcalane, I've got an error of similar nature to that of Shaddap IV's.

I tried to open the game after downloading it and recieved this:

---------------------------
RTE Aborted! (x_x)
---------------------------
Failed to load datafile object with following path and name:

Brotherhood.rte/Craft/Carryall/engine_loop_new.wav

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
Killian  [udvikler] 24. okt. 2014 kl. 13:17 
It seems to have skipped uploading that file as well- along with the sounds played when the carryall itself explodes. I'll upload a fixed version in a minute or two.

Ed: Done.
Sidst redigeret af Killian; 24. okt. 2014 kl. 13:21
Acarath 2. nov. 2014 kl. 11:53 
not really a bug or problem really.. but. if i deploy lots of lazer units from a dropship they sometimes start shooting at thin air. then affter a while all the enemes (influding the enemy brain) suddenly fall over and die.... dunno whats up with that... could be jsut the sheer amount of stuff but.. meh i dont know.
Killian  [udvikler] 2. nov. 2014 kl. 12:55 
Oprindeligt skrevet af bug719:
not really a bug or problem really.. but. if i deploy lots of lazer units from a dropship they sometimes start shooting at thin air. then affter a while all the enemes (influding the enemy brain) suddenly fall over and die.... dunno whats up with that... could be jsut the sheer amount of stuff but.. meh i dont know.

That's an engine limitation. Nothing I can do about it.
Acarath 3. nov. 2014 kl. 2:46 
ah thanks. just wasnt sure... (this is prob the only way to win against DS tech without unlimited money or super-bombs xd)
splet 18. nov. 2014 kl. 14:47 
Is being able to command your troops after your brain is destroyed with a black hand crusader intentional? If it is, it's a nice touch.
Killian  [udvikler] 18. nov. 2014 kl. 17:57 
Oprindeligt skrevet af AGFruit:
Is being able to command your troops after your brain is destroyed with a black hand crusader intentional? If it is, it's a nice touch.

No? The Crusader isn't a brain unit, so that shouldn't be happening.
VolteVaris 13. dec. 2014 kl. 7:24 
With Unmapped Lands 2 (probably the same with others) the Cyborg is set as Crusader. Just a heads up.
Sidst redigeret af VolteVaris; 13. dec. 2014 kl. 7:47
Killian  [udvikler] 13. dec. 2014 kl. 8:00 
Whoops. Fixed!
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