Cortex Command

Cortex Command

The Brotherhood of Nod
 此主题已被置顶,因此可能具有重要性
Killian  [开发者] 2014 年 10 月 23 日 下午 2:24
Questions & Answers
As with the Warhammer mod, I'm making this topic for questions and answers.

--

1) Are we getting <X>?
Depends on what you mean by X.

New actors/guns/etc.? Definitely. I still have plans.

Rest assured this is an early beta and it's still growing.

--

2) Will there be a GDI faction mod?
No promises. I'd like to do one at some point, but I want to get the Brotherhood polished up good and ready first.

Yes, there is now! You can find it on the Workshop fairly easily.

2a) What about the Scrin?
Honestly, I don't think CC would really be able to do the scrin any kind of justice. I'm not really a huge fan of them as a faction either- I mean, their gameplay in C&C3 was kinda fun, but on the whole I think they could have been handled much better post-TS.

--

3) Vehicles?
Big no, I'm afraid. The engine Cortex Command runs on only really supports humanoid actors, rockets, twin-engine dropships, and crab-like walker/turret units. Whilst vehicles are technically plausible, it requires a pretty significant investment of time and energy.

Combine this with the limited quarters and rough terrain of most maps, and I don't feel vehicles would be worth the investment.

--

Again, post questions here and I'll probably answer them at some point.
最后由 Killian 编辑于; 2015 年 3 月 8 日 上午 12:31
< >
正在显示第 1 - 15 条,共 26 条留言
Mrvideogame 2014 年 10 月 23 日 下午 4:16 
I saw the 2nd question, so, Will there be scrin :P
Also, are you planning to add stuff from Kane's Wrath?
最后由 Mrvideogame 编辑于; 2014 年 10 月 23 日 下午 4:16
Killian  [开发者] 2014 年 10 月 23 日 下午 4:40 
引用自 Mrvideogame
I saw the 2nd question, so, Will there be scrin :P
Also, are you planning to add stuff from Kane's Wrath?

Ha!

1) Honestly, I don't think CC would really be able to do the scrin any kind of justice. I'm not really a huge fan of them as a faction either- I mean, their gameplay in C&C3 was kinda fun, but on the whole I think they could have been handled much better post-TS.

2) That depends. Current material is a mix of Tiberian Sun, C&C 3, and Renegade. It's not impossible that some KW elements might make it in.
Void Salts 2014 年 10 月 24 日 上午 9:19 
can you add a avatar actor and a tiberium bomb.
Killian  [开发者] 2014 年 10 月 24 日 上午 10:57 
引用自 LORD GHOST
can you add a avatar actor and a tiberium bomb.

In theory, yes. In practice, CC's engine really doesn't play nice with giant/oversized actors, nevermind the Avatar was a goofy, gimmicky pain in the ass. The amount of time and effort that would have to go into such an actor would be better spent on other things.
Mrvideogame 2014 年 10 月 24 日 上午 11:44 
cool, I look forward to what you do. Great mod btw
Mrvideogame 2014 年 10 月 24 日 上午 11:46 
引用自 Arcalane
引用自 Mrvideogame
I saw the 2nd question, so, Will there be scrin :P
Also, are you planning to add stuff from Kane's Wrath?

Ha!

1) Honestly, I don't think CC would really be able to do the scrin any kind of justice. I'm not really a huge fan of them as a faction either- I mean, their gameplay in C&C3 was kinda fun, but on the whole I think they could have been handled much better post-TS.

2) That depends. Current material is a mix of Tiberian Sun, C&C 3, and Renegade. It's not impossible that some KW elements might make it in.

Also will you be adding stuff from the god awful C&C 4?
Killian  [开发者] 2014 年 10 月 24 日 下午 12:04 
引用自 Mrvideogame
Also will you be adding stuff from the god awful C&C 4?

Almost certainly not.
Mrvideogame 2014 年 10 月 24 日 下午 12:43 
引用自 Arcalane
引用自 Mrvideogame
Also will you be adding stuff from the god awful C&C 4?

Almost certainly not.

Thank god!
ShaNaNa-Baron Shaddap IV 2014 年 10 月 24 日 下午 4:55 
Do you have sound effects from Renegade?
Killian  [开发者] 2014 年 10 月 24 日 下午 5:56 
Do you have sound effects from Renegade?

In the mod, or in general?
Not in the mod yet. I'm planning on digging up my old copy and looking at the sounds from it to see if they're any good/worth implementing.
ShaNaNa-Baron Shaddap IV 2014 年 10 月 24 日 下午 6:38 
引用自 Arcalane
Do you have sound effects from Renegade?

In the mod, or in general?
Not in the mod yet. I'm planning on digging up my old copy and looking at the sounds from it to see if they're any good/worth implementing.
I've got the TFD version of Renegade, and I can get the soundfiles from it.
ShaNaNa-Baron Shaddap IV 2014 年 10 月 27 日 下午 6:28 
Could there be urban camo versions of the fanatics? Just a suggestion because of C&C 1.
Killian  [开发者] 2014 年 10 月 27 日 下午 9:03 
引用自 ShaNaNa-Baron Shaddap IV
I've got the TFD version of Renegade, and I can get the soundfiles from it.

Good for you. I don't need them right now, and I can sort it out myself when I do. Not that I don't appreciate the offer, but I like to do things in a reasonably orderly fashion. I'll look into it when I have the time.

-------------------------------

引用自 S'Arais N'Aethskaeel
A TS/REN/3 cross, huh?

Probably could ask Carnius about some of his Tib. Essence. stuff.

Renegade has the best gun references, and TS/3 have better infantry unit designs and references, particularly in the form of high-res concept art pieces. I like to think of this mod as being a sort of spinoff storyline where the liquid tiberium blast at Temple Prime never happened (and thus the Scrin never got involved), and technology has generally diverged here and there as a result.

Essence seems like an interesting project, but also doesn't seem like it would offer much new/interesting beyond alternative interpretations of various units.

-------------------------------

引用自 ShaNaNa-Baron Shaddap IV
Could there be urban camo versions of the fanatics? Just a suggestion because of C&C 1.

There is a quote that I feel applies to modding projects;

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupery

To summarize- what would such a thing add? I assume you're referring to the classic grey-silver colouration Nod units/etc. had in the TD campaigns, but even then, TD is loooong in the past.
ShaNaNa-Baron Shaddap IV 2014 年 10 月 27 日 下午 9:11 
Just TD stuff that fanatics might scavenge. Grey-silver colored uniforms, PASGT helmets, GDI uniforms?
Killian  [开发者] 2014 年 10 月 27 日 下午 9:22 
The problem is that whilst random heads/faces/helmets assets and coding are fairly trivial to implement, it is significantly harder (perhaps even impossible) to do the same for limbs, due to the way CC's engine works.

At best, I might be able to give them a chance to spawn with a helmet, but I think it works better simply to keep them as-is.
最后由 Killian 编辑于; 2014 年 10 月 27 日 下午 9:22
< >
正在显示第 1 - 15 条,共 26 条留言
每页显示数: 1530 50