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-Facing hardpoints are being added and are working at keeping units pointed at targets.
-Fighter/Bomber/Gunship garrison squadrons are now in groups of 4. Allows more micromanagement and more types of spaceships to be available in battle.
-Added a Hammerhead carrier for the Republic.
-Added an Ion focused Hammerhead with blue lasers for the Alsakans (blue lasers will differentiate them from the Republic), as well as two variants of fighters for them.
-Upscaled the Inexpugnable to a more accurate size and added two smaller weapons testbed versions (Swiftsure Mk1 and Swiftsure Mk2).
-Republic(KOTOR) starbases have been updated to cost a bit more and take a bit longer to build. The garrisons have been changed and balanced around the KOTOR Republic roster.
-Galactic Economy being tweaked. Ships cost less and build faster, but have higher upkeep. Planets give less income. Faction capital will give more money to compensate. Tier 1 Farms and Mines can only have 5 currently built at a time.
-Minimum fire range added to any ship hardpoints that aren't lasers. This means fighters are more deadly up close to ships without lasers. This also means bombers can't use their ordnance against other fighters in close combat