Garry's Mod

Garry's Mod

[GuthSCP] SCP-106
OTAUnitEcho-5 2024 年 9 月 3 日 上午 11:59
Suggestion(s)
Make physics props able to partially get sunken into sinkholes
Also this may be a bug report but NPCs aren't recognized as "humans" so maybe this just isn't a feature or it's a bug but if it's the former then make it one please
< >
正在显示第 1 - 10 条,共 10 条留言
Guthen  [开发者] 2024 年 9 月 5 日 下午 12:17 
Hey @Combine Elite, what do you mean with "partially"? Do you mean half the prop should sink but the other half should stay out of it? Could be cool but I ain't sure how to exactly do that yet.

About the "NPCs aren't recognized as humans", are you talking only about the femur breaker where the victim must be a player? This is indeed not supported yet (it was forgotten), I'm already aware of this and you can track the issue here[github.com]. However, this may not be fixed for a while (I'm busy with school). Other features should be supported (unless I'm unaware of it)
OTAUnitEcho-5 2024 年 9 月 7 日 上午 4:07 
引用自 Guthen
Hey @Combine Elite, what do you mean with "partially"? Do you mean half the prop should sink but the other half should stay out of it? Could be cool but I ain't sure how to exactly do that yet.
Yes, that's what I meant, or if it's too much work just make the props sink into the sinkholes like humans do, pretty sure it could just go extremely slowly.
OTAUnitEcho-5 2024 年 9 月 7 日 上午 4:11 
Also, another little thing, when I try to hold E on a sinkhole to teleport to another one or into the pocket dimension, the menu just opens for a split second but immediately closes again, this is especially recurring in larger-scale maps, however if I tap and hold E multiple times on gm_construct, then it eventually doesn't immediately close. Any idea why this may be?
Guthen  [开发者] 2024 年 9 月 8 日 上午 2:14 
引用自 Combine Elite
Yes, that's what I meant, or if it's too much work just make the props sink into the sinkholes like humans do, pretty sure it could just go extremely slowly.
I have added that suggestion into one of Github issues, you can track it here[github.com].

引用自 Combine Elite
Also, another little thing, when I try to hold E on a sinkhole to teleport to another one or into the pocket dimension, the menu just opens for a split second but immediately closes again, this is especially recurring in larger-scale maps, however if I tap and hold E multiple times on gm_construct, then it eventually doesn't immediately close. Any idea why this may be?
I have noticed that while fixing the menu that wasn't opening at all in singleplayer, I have no idea why it does that right now tho, I would need to investigate. Did you try in a 2+ players game instead of singleplayer?
OTAUnitEcho-5 2024 年 9 月 8 日 上午 3:27 
引用自 Combine Elite
Also, another little thing, when I try to hold E on a sinkhole to teleport to another one or into the pocket dimension, the menu just opens for a split second but immediately closes again, this is especially recurring in larger-scale maps, however if I tap and hold E multiple times on gm_construct, then it eventually doesn't immediately close. Any idea why this may be?
I have noticed that while fixing the menu that wasn't opening at all in singleplayer, I have no idea why it does that right now tho, I would need to investigate. Did you try in a 2+ players game instead of singleplayer?
I'll go try
OTAUnitEcho-5 2024 年 9 月 8 日 上午 3:38 
Yeah, seems that it's a singleplayer problem only.
Guthen  [开发者] 2024 年 9 月 8 日 上午 4:48 
引用自 Combine Elite
Yeah, seems that it's a singleplayer problem only.
I have created an issue[github.com] for this problem.
andynik76 2 月 12 日 上午 11:51 
make a whole pocket dimension and not just a point where npcs would teleport to
Guthen  [开发者] 2 月 22 日 上午 4:00 
引用自 andynik76
make a whole pocket dimension and not just a point where npcs would teleport to
Hello, can you explain what do you mean exactly?
Alex 2 月 22 日 上午 4:02 
HELP ME ! :steamhappy:
< >
正在显示第 1 - 10 条,共 10 条留言
每页显示数: 1530 50