Kenshi
Clone Era Conversion Rebalanced
9九  [开发者] 2024 年 7 月 31 日 下午 1:22
Suggestions, ideas and bugs
Here you can post ideas, i'm kind of experienced in fcs, but nothing more.
Here's a list of what i'm planing to do:

-There's a bug in "tengu's palace" when the city is starving that causes drones to turn into starving naked humans, should be easy, I haven't give it the time.

-I want the republic to take over the CIS cities if the "prosperous" requirements are met. Stoat, for example requires the player to free a prisioner from tengu's vault, It could be nice to hint this from an npc~

-The dialogues on the unique characters are not well integrated, and it bothers me that you can't put armour in them, i mean, you can, but it will clip. Maybe an invesible armour or something.

-It's a huge pain in the back but i could fix the bugged black icons.

-I'm thinking on unlocking wookies and trandoshans slots and allow them to use another layer of armour, even if there's no visual change.

Also, you can post bugs. They don't need to be related to my mod, i can look into it.
最后由 9九 编辑于; 2024 年 7 月 31 日 下午 1:24
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正在显示第 1 - 15 条,共 18 条留言
Dvatrij 2024 年 7 月 31 日 下午 1:45 
Well, If you're balancing stuff, I can recommend you to pay attention to Clan Nhymon
These mandalorians are tough and very well geared (squad leaders have one of the best armour sets Masterwork quality and a lightsaber masterwork I-III !!)
And they're hostile and roaming in many biomes so they're giving hard times to everybody.

Although they are almost the only ones who can stand against my guys... xD

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About republic vs c.i.s.
There's nice mod turning sheks into shek rebellion, adding some overrides to Shek lands, Hub and Stoat. Maybe you find it useful or integrate it somehow.
But your mod should be called an expansion or addon, it is already more that just rebalance...;)

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There are some invisible helmets already so yes, invisible armour would be nice, it would be much easier then redesign character models. I have no idea why @mopsisgone did Ahsoka, Mace Windy and others this way...:) but he did a great work anyway.

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I'm not sure if that's an issue of this mod or just random coincedence but right after installing it I've killed Palpatine and get two raids at once. 1st one was Eygore (why they make him Thrandoshan...he's not skary anymore) 2nd one was from Separatists fog division.
And they completely annihilated each other right near my walls :-D
Fog division was neutral to me, C.I.S. Separatists "-100" (:
9九  [开发者] 2024 年 8 月 1 日 上午 2:16 
The clan nhymon siths were nerfed since day one. They have prototype sabers now, and since the clones have batons and better armour, they usually are taken down more often.

I'll look up for the shek mod, sounds great.
______________

Fog division, that's a big one.

Eyegore triggers from defeating the elite bounty hunter ride. That's normal. Eyegore were built by kitya and rebalanced by javi, like the race and equipment.
Fog division triggers when nobles are being taken down. They are separate triggers so it's not rare for them to trigger at the same time.

If the fog division had come to your door, there would have been a dialogue that would have turned them into aggressive. Making your faction turn into negative relations just for defending themselves.

Still.. both factions should not be aggressive towards each other. I hope, you witnessed a weird interaction. I'll keep an eye on that.
最后由 9九 编辑于; 2024 年 8 月 1 日 上午 2:21
Dvatrij 2024 年 8 月 1 日 上午 3:47 
Just to continue justifying things....
Since my 1st sw kenshi day I've been asking myself, why there's Prototype sabers mostly everywhere, why almost all gunners are with Shoddy guns?

I mean, ok, Kenshi-world is not about highest quality gear and materials, but Jedi & Siths are constructing their lightsabers with The Force, were they all drunk or crippled so they all running around with lowest quality sabers?
This actually gives player an advantage as we can easily train our smiths (or hunt down unique NPCs) to get MasterWork I-III and Unique quality sabers and just overdmg prototype ones.

Maybe give Standard I-IV quality melee weapons to Padawans, Adepts, etc and Advanced I-IV to Knights, Consulars... (And Masterwork to non-unique Jedi (light & dark) Masters and Siths?)

Same about guns. Ok when dust bandit got Shoddy pistol, but mandalorians, bounty hunters were usually very principal about high quality stuff.

Upgrading weapons for potential enemies gives us more challenge.... :)
最后由 Dvatrij 编辑于; 2024 年 8 月 1 日 上午 4:27
Dvatrij 2024 年 8 月 2 日 上午 2:48 
If you're still not tired of me, I've got much more to say lol :)))

according to
< Also, you can post bugs. They don't need to be related to my mod, i can look into it. >

I've got two major problems in my SW-Kenshi runs.

1) I'd bet you've mentioned it somewhere here.
Many armor and portraits are somewhy black as night :)
Jango Fett armour set is sometimes yellow as it should be, sometimes black
Same with other stuff. I don't know which color it should be but maybe some Dark Jedi robes, Composite Armour, lots of them. All black :))

Maybe its connected but some weapons have green "artifacts" and also messed up icons in inventory. Kashyyk 2h sword.

Some weapons have nottextures on icons at all.
Goreshot (Eygore unique gun), Super Battle Droid blaster, some more (I can name all of them if needed because I'm a collection-maniac xD)

2) This is more complicated maybe.
I've got freezes (0 fps) when equip-unequip armour (mostly for skeletons/droids, but for other races to). longivity of them increases during my playtime, so I'm forced to restart game every ~1-1,5h.
Same freezes when putting someone to bed/getting up from it.

UPD: Aaand same when starting dialogue with anybody. After 1+ hours of gaming I can wait up to 5 min until dialogue finally starts ;-(

It's deffinitely an sw mods related problem because even with 150+ mods and ~140 units in squad for UWE I haven't get so many lags (:

You're already a hero, but if you can fix some of this, it would be great..))
最后由 Dvatrij 编辑于; 2024 年 8 月 2 日 上午 5:47
9九  [开发者] 2024 年 8 月 3 日 上午 8:27 
Hey!
No one's tired, keep it coming (:

I don't have the time to explore. I really apreciate you pointing out things i haven't seen. The icon thing is a pain, it bother me too, for some reason some mods automatic icon broke a time ago. i have an idea how to fix it but it would take so much time i've been procrastinating it

___________________________________

2 is annoying me since i read it yesterday. Are you using the.. star wars vehicles mod?
You are, don't you? ¬ w ¬

Test the game with out it. With ♦ Out ♦ It. I had that issue to, the portraits are sometimes loaded with "Ghosts" in it changing clothes sometimes even crashes.

if, that's not it, mess with load order, it is a sw related bug. 90% sure you will fix with out sw vehicles tho.
Dvatrij 2024 年 8 月 4 日 上午 5:33 
Well, you've asked for that ;P

About 2.

I've used Vehicles mod before, yes.
I wanted those speederbikes riding around (Tatooine) Great Desert and so on...

But unfortunately that mod is bugged as hell and seems not to be updated or fixed.
Also Millenium Falcon drinking at bar and getting imprisoned into that little prison sell make me crazy :-D
And the last thing - I cant buy any of them for myself, because caravan never start and appears at my base.
So I've unsubbed.

But somehow, some units named like vehicles from that mod, still appears even after a couple of imports with different options!
I'm not sure I want to startover a compelete new game to get rid of it totally, but maybe I will.

MAYBE leftovers of Vehicles mod somehow messes with my savegames and thats why it lags so much.
Guess I should try to start a new game to find out anyway.


So I'm using two other "vehicle" mods.
1st one is Sage Bools
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2319337000
They're really awesome and enjoyable.

2nd is about boats and hover boats :-)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2545469841
Fast and fits SW-world around.

There's its 3rd, my favourite FTM mod
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1904883507
Building this things actually solves all the running around problem and adds quicktravel option so I don't need vehicles much anymore.


UPD: I even have a vehicle-themed game start named Speeder.
Dunno from what mod does it comes but it shouldnt be there I guess xD
最后由 Dvatrij 编辑于; 2024 年 8 月 4 日 上午 6:43
Dvatrij 2024 年 8 月 4 日 下午 3:02 
Hrmph...
It looks like Sage Steeds causing these lags.

So I've started a new game, gathered a team of five recruits without any single lag.
I even played at 30x speed, still smooth gaming.

But when I've bought 3 Riding bulls and started to equip them - here come the freeze.
Weird that when I equip gear for those bulls on them - no lags.
But when I reequip any part of armour to "humans" - lags!:)
Also same 0 fps for 10-20 sec when I'm starting dialogue or putting myself into bed or prison cell

I cant believe that riding bulls mod was the reason of all this.
I'll continue testing, continue this game with bulls mod turned off, new game compeletely without it.

I hope boats are fine. If its broken too, then my heart will be broken also :-D
9九  [开发者] 2024 年 8 月 5 日 上午 4:04 
It also broke my heart when I had to uninstall the sw vehicles :(, I had already made a patch for myself to stop the random spawning of the falcons, but the problem I had is the same, something to do with "ridable" characters and portraits. But I can not figure it out.
Dvatrij 2024 年 8 月 5 日 上午 5:01 
引用自 9九
It also broke my heart when I had to uninstall the sw vehicles :(, I had already made a patch for myself to stop the random spawning of the falcons, but the problem I had is the same, something to do with "ridable" characters and portraits. But I can not figure it out.

Well, I've turned off rideable bulls race mod, got game crushed while loading savegame, understood that I need to be more gentle :-D
So I've turned mod back on, dismiss my beloved bulls, "exit & save", turned mod off again, reloaded game, imported and continued playing.
Now I've got 10+ units in squad, the game was running in background for 1-2hours, still no any single lag!!
And Kenshi uses 4 times less memory than it was with bulls, damn it :-D

I'll test boats mod when I found seller and set up a base. Still hope it will be ok, but even if not, I still got the FTM. :)
最后由 Dvatrij 编辑于; 2024 年 8 月 5 日 上午 5:09
Dvatrij 2024 年 8 月 7 日 上午 10:00 
My whining about balancing dmg (again) :))

Confirming, Battle Droids B1 vs Clone Troopers from 104 Legion
There were A LOT of 0 dmg, they stand against each other for ~12 ingame hours :-D
(I neutrilized their Jedi and Sith to check what they can do :P )
Plz make blasters great again :)

And sabers also became kinda wooden sticks-like :)
Protothype IV one handed sabers. Jedi Knight vs Sith Knight.
They did 0-10 dmg per hit to each other.
And I'm repeating, saber is DEADLY :) so no person should stand after 2-3 direct hits, even force-sensitives.

I could semi-fix it for myself by multiplying ingame dmg, but curve is not so smooth and if I fix Prototypes like that, Unique and Masterwork will do hundreds and thousands of dmg.. :)
9九  [开发者] 2024 年 8 月 7 日 下午 3:43 
I buffed slighly the ranged damage. but i think you got used to big numbers. The Stormtroopers in the original kathun have this kind of armor.

I will explain exactly what I did so you can undo it with a patch if you want.

In the case of the blasters, in global settings I changed the penetration multiplier from 2.5 to 1. Also the droids defense module has a defense against penetration of 0.5 to 1. This defense is not perfect, it is a single layer that covers their limbs very poorly and is very vulnerable to melee, clone armour is OP in comparison.

In the case of the lightsabers, they all uniformly had 30% armor penetration, in my balance they have 10 to 20%. But the real change is in the global balances, the attack chance factor was 0.35 from vanilla 0.5. Global damage multiplier from 0.7 to 0.65. Sumary, i didn't even touched that much the damage, allthough i actually take off masterwork weapons from random npcs aaand master don't spawn as much.
Dvatrij 2024 年 8 月 7 日 下午 4:51 
Exactly
I've started with "vanilla Project kathun 2.0" when a small droid or clones squad almost one shotted my small wookie jedi and any other force user was a guarunteed limb vendor visit needed :-D
And now I'm having a relaxed tea ceremony while my troops are shooting those endless B1's and my Jedi's are dueling the Siths x))))

But I do believe we'll work smth out (if I'm allowed to say "we" lol, actually you're doing all the work, I'm just raping my keyboard :-| )

What I'm still noticing.

1) Some 2handed lightsabers somewhy are heavy weapon again
I'm not sure if you were fixing it but it was lightsabers as intended

2) I've been testing Jedi recruits from the list above, CrumbleJohn, Inf. Wingwang and Shrike from Mongrel are members of Adventure League which is always my personal pain.
They're very nervous and havent got pacifier, so almost everytime they're hostile, and that's a problem because they're nice vendors and also they\re everywhere.
Maybe you can add a Pacifier for them to Waystations...?

3) From 2) expanding: Mercenaries, Civillian Mercenaries, Civillians, Adventure league are still destroying each other at Bars. xD
And them all with Thieves guild are suffering from major factions.
I dont really now why they're always beating each other :))))
Maybe making them allied to each other can solve the problem.
Not the problem, okay, its kinda fun. Classic bar fight you know..

And my own win just FYI :-D

4) Author of Starwars Vehicles had updated the mod today and said that errors fixed... :)

And Ships and boats mod is not bugged and doesnt give any lags to me anyway.
kimono38 2024 年 10 月 21 日 下午 8:00 
1) For some reason, there are like 4 mandalorians sith roaming around Shek area, and i am luckily i'm inside Admag. What surprise me is 1 Sith alone can easily take on Esata and an invincible 5. Other shek army just fall like weed. Mandalorian sith is just wearing blue gear and it is already tankier than most Shek. Luckily 2 Sith chilling outside after defeating all shek army include 2 Invincible five, while I'm kiting one Sith and letting Esata gang slowly chip away one enemy. If Esata is using lightsaber, i'm sure she can do better. She has better stat and gear rarity too but it is so one-sided, favoring sith.

2) Reva running speed is started at 5 mph for some reason,

3) Digna is not recruitable; maybe because she is Twilek now
9九  [开发者] 2024 年 11 月 2 日 上午 4:21 
1) Yep, product of me never visiting good old esata :P
Nerfed the siths in stenn desert. Let me know how it feels ^^

2) Reva is a Greenlander jedi, at the start she should be running at 10mph. Checked her stats, but can't pin point what you're saying.

3) Digna should be recruitable now (:

You will need an import to see the changes tho :(
最后由 9九 编辑于; 2024 年 11 月 2 日 上午 4:40
kimono38 2024 年 11 月 16 日 上午 2:30 
引用自 9九

2) Reva is a Greenlander jedi, at the start she should be running at 10mph. Checked her stats, but can't pin point what you're saying.

Okay, i think that is the problem. Other race min speed skill is 70 and max 120
10 is not translate to 10 mph in game. 70 = 17 mph
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