Kenshi
Clone Era Conversion Rebalanced
9九  [pengembang] 31 Jul 2024 @ 12:41pm
Changes detailed. V1 - V4
V1

I am doing my best here to write in english, thank you for understanding.

Big Ones

Lightsabers, and jedi.

I like kityas' kathun balance. Jedis are op, but are a lot fewer.
Javi's solution were to give jedis a new race with more health and more regeneration, and more armour and more.. wha?

Hey!.. i'm not complaining. The hole reason why i'm doing this is cause i love his idea and his work, it is not my playstyle, so i debuffed lightsabers and currently working in debuffing them more. This is delicate cause i want the jedis to still be badass but not unfair.

Aditionally, reverted javi's tweaks in global settings and pcs squads that had a super random sith a masterwork saber with 70ish stats.

I will also look into unique spawns and jedi numbers in squads, but i'm taking my time with each change ^^

Clones

Squads have a 20% chance to spawn as an "elite" version of the clone race. This only change their healing rate, they will heal over time even if the wound is not treated at a higher rate. This only means that they will get up in battle more and are more trainable on thoughness.

Fixes and minor tweaks:
  • Most Bounties now are consistent

    The original mod, had some of the bounties unassigned to any faction, or assigned to their own faction. that should be fixed, write down the name of any npc who escaped this one please.

  • I think I managed to stop the big factions from killing civilians, still needs testing.

    This was a tricky one. Some sqad in city had instructions that made them provoce conflict, it only needed for one npc to trigger conflict to create a huge warfare and a bad relations spiral between law and civilians.

    let me know if you see police brutality, i need to know the city and the targeted faction.


  • Bounties for the Galactic Republic now all give faction relation of at least 2, and the big credit numbers have been nerfed.

    There was already a dialogue to turn bounties for the republic, i only added the relation bonus (:

  • Fixed a bug in the clone recruitment specialist dialogue where you cannot recruit 104th troopers,

  • There will be clones ready for hire in the same bar as the recruitment specialist. Needs only 30 relation for the dialogue to appear.

    I don't always feel like building a base for recruits, you know?
    The dialogue was already there, i only give it to them.


  • There are new buildings in Drin,

    Two bars, a big one, and a small one a . they fill up with people
    Mechanic shop
    Blaster shop
    Adventures Shop
    Armour Shop
    Bakery
    Republic recruitment center.
    Police station.

    And houses, but i'm am very much strugling to make them buyable, they are being ocupied by civilians that i didn't configured, and they are not leaving.


  • Clone armor research

    Default, there was a "republic equipment" blueprint in spring. No more. now you can unlock default white clonetroope armor, medic and shocktrooper via research at tech lvl 3 (you also need battlecrafting).

    The specific Batallion armour can be purchased for 5k in the republic recruitment center, individualy, this means that there's one for each batallion.


  • There is no more snow in bast.

    Let me know if there is any other region that should change.

  • Noble slavers and master slavers now have a Death Item,

    Nobles will have a holocron or a token for you to take, this will trigger their dead.
    Said items can be exchanged for reputation and credits in Drin, with captain Rex..


  • Captain Rex is now in Drin's Alliance Recruitment base.

    I created captain Rex. If you are a clone he will give you quest and stuff. and will join you if enough relations are met. ^^

  • Clankers Amour has been buffed.

    In counterpart for the clones, the droids are numerous, i have buffed their accuracy so they don't shoot each other as often. And their armour module covers more of the head, stomach and chest so they are thougher.

  • Clone armour rebalance.

    Original clone armour was outdared with super debuffed numbers. Only the legplates gave -50% combat speed. i have buffed clone armour, it will now have 1x combat speed. Huge bite on athletics (almost 50%) and stealth, No ninja troopers on my watch.

  • All clones now have a baton.

    So.. there a few weapons that are underpowered, the baton is one of them. Why? cause i intended for the clones to be a durable meele force, but their strenght is in the DC-15A blasters. They will rarely meele, testing prove that the baton gives them only more defence against enemy siths.


  • Bags and Ammo

    I have one enemy in kenshi, micromanaging inventory.
    Most bandoliers will have enough space for you to carry 5 power cells and an advanced medkit, 6x3 stackable x5.

    There's a new Leader Bcakpsack marked as Huge, it can stack up to a 100 items. but it has a 1x encumbrance multiplier and a great penalty for combat.


Terakhir diedit oleh 9九; 7 Agu 2024 @ 2:24pm
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9九  [pengembang] 1 Agu 2024 @ 1:32am 
V2

  • Mongrel now has a large bar, a republic recruiting station, and a police station.

  • Fixed ryyk blade, with bugged animation

    It had a NONE animation assigned for some reason.

  • Nerfed revanchist cape and revans cape.

    I'm not touching numbers, they still buff/debuff the same. The space is 8x8 and it is stakeable at 5. Just like the mandalorian jetpacks.

  • Aayla Secura, Sion and Assajj Ventress now have a 10% spawn rate, shouln't rake that long to find them. Not giving spoilers on their locations e.e

  • Returned ammo to default.

  • Each republic recruiting center now has its own instance.

    It doesn't have any major changes, but I'm documenting it just in case C:

  • Captain Rex now talks to you even if you're not a clone.

  • Buffed the wookie race

    They have a pretty high heal rate now, even in the middle of a fight you will notice the regeneration (more noticeable when the toughness is high). This makes them more durable in battle and they develop their toughness better.

    They are excellent in the front line, but very easily defeated by blasters, due to their lack of armor.

    In the case of wookie jedi race, there's still work to do. Player should not be able to equip a lot of armour, they had the same heal rate as a buffed wookie, but with a lot more hp, as the original mod intended. This race is kinda op right now and will be nerfed next patch.
Terakhir diedit oleh 9九; 1 Agu 2024 @ 1:41am
9九  [pengembang] 3 Agu 2024 @ 12:00pm 
V3

  • Boss Simion originaly Spawned at Fort Simion, the new revan's base. So i re-locate him to Fort Mirage. As for commander Mirage and the racists, they will still spawn as normal, commander mirage will attack players base as in vanilla.

  • Sho-Battai and Bark now will be taken by the Republic if prosperous rquirements are met:

    For Bark, you only need to take down Sanda(Bark), Kana(North Port) and Wada (South Port). If you take Tengu (palpatine) before, the city will be taken by empire peasants. I will correct this later.

    Sho-Battai will need for Boss Simion (Fort Mirage) to be alive. Lord Nagata (Sho-battai) and Tengu (Palpatine) must be dead. The city will be taken by the republic and will have a Freedom fighters HQ with Boss Simion in it.

    Some unique recruits, while they spawn, they could not be recruit due to their IS_RECRUITABLE condition. It can be recruited now, as javi intended, they still have Jedi races. They are:

  • Bard

  • Cat

  • Chad

  • Crumblejon

  • Digna

  • Doctor Chung

  • Ells

  • Green Finger

  • Griffin

  • Hamut

  • Infinite WingWang

  • Knife

  • Lumi

  • Miu

  • Oron

  • Rane the Giant

  • Red

  • Reva

  • Riddly

  • Seto

  • Shryke

  • Silvershade

  • Jewel

  • Izumi

  • Stubs Mamoso
      Let me now if i missed someone or one of this doesn't give you dialogue, i couldn't test every single one.
Terakhir diedit oleh 9九; 3 Agu 2024 @ 12:22pm
9九  [pengembang] 7 Agu 2024 @ 2:23pm 
V4

  • The following changes have been made to the cities:

    Bark:
    It's no longer taken by the imperial peasants

    Stoat:
    Stoat can now be liberated/taken by the Republic.
    Clone Seargant Hunter is now in Tengu's vault, it's a requirement to free him.
    Lord Inaba must be dead.
    Palpatine must be dead.


    The city is taken by Clon Force 99 with Hunter and Echo. I plan to make Echo recruitable, but he's not yet. Clones from the bad batch are randomly generated, including Hunter and Echo, I'll fix that later.

    Heft:
    Heft can now be liberated/taken by the Republic.
    Palpatine must be dead.

  • Each city has its own diversification of stores, guards and bar squads. You can always find a Clone Recruitment Specialist in a bar and a police station (except in Bark).

    Minor changes:
  • Fixed a bug that caused Palpatine's palace guards to be replaced with ♥♥♥♥♥, starving humans when the city was malnourished.

  • Fixed some starts to be affected by the squad size multiplier in the player's menu.
  • Fixed some starts to start with a faction uniform. There is still a long way to go until completion ._.
Dvatrij 7 Agu 2024 @ 4:39pm 
I'm just saying you're doing great :)) I am almost unable to catch up to test all the changes ;D
Dvatrij 8 Agu 2024 @ 3:29pm 
About recruits (May edit or add later)

Shark:

Stabs Momuso - doesnt start dialogue, but still seems to be a Jedi according to stats and hp
Green (hiver, shooter, not Green Finger) - not a jedi but recruitable. No SW dialogue although, vanilla one
Kara - seems to be unique Jedi recruit but no dialogue at all

Black Dessert
Sadneil - droid, not a Jedi (or it shouldnt be..: )
Terakhir diedit oleh Dvatrij; 8 Agu 2024 @ 4:08pm
Dvatrij 12 Agu 2024 @ 3:35am 
About Clone Force 99

As it is a replacement for Yabuta outlaws. you gotta make them not hostile to player
Otherwise we get crazy picture, where Hunter and his units (who are still named Yabuta outlaws) are attacking us fo freeing their leader:)
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