安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








- it seems that there is currently no option for choosing the bells number option. For me, I am always in 20 bells points and cannot choose the other bells option.
- For the cards with the keyword "dodge", they can still be targeted by their allies when the allies have haze, or targeted by our own cards with aimless (sunburst tootoo).
Thanks again for such great mod!
I can't fix the issue of Storm Bells T_T
You can reset bells points by this way:
1. Turn off the overcrunked
2. Press the × button
3. Turn on the overcrunked
and you will get 30 bells points!
I will fix dodge's description.
Thank you for reporting!
Error description:
IndexOutOfRangeException: Index was outside the bounds of the array. Shortcake.AnotherSnowfall Mod.BellIt (UnityEngine.Scene Management.Scene scene) (at <af0ec8bd92e542a0ac422b62c7bee5e2>:0) Events.InvokeSceneLoaded (UnityEngine.SceneManagement.Scene scene) (at
<6cfd501e41094c31bebddf2e7fcc442f>:0) SceneManager+<Load>d_15.MoveNext() (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at
<684fd32169ff40798327c75e99cfb4f0>:0)
Anyway, no worries about not able to fix it, I just FYI. Thanks again!
I think you didn't make new Storm Bells gold.
Please win with all new Storm Bells, and you will be able to turn on overcrunked.
And you don't have to unload Another Snowfall, just try the way I mentioned after make the Storm Bells gold.
Your welcome!
Don't mind, there are many people who does the same thing.
I found that when Maw Jaw is hit by an card of the enemy team at the back (such as Bonescraper), Maw Jaw does not return hit. Also, Maw Jaw does not attack when hit by a summoned enemy, or a debuffed enemy. Thanks!
Thank you for reporting!
I'll fix it.
It seems that when a clunker (my case is Mobile Campfire) lost a block by its own ally (because of haze), Numskull does not attack. Thanks!
Numskull uses Nova's effect, so I'll not fix it.
For 7th fight, i found that if your allies have the ink charm and used ink on enemies instead of the ink card, the enemies does not resist ink and just die (e.g. Chikichi). Also, seems that Maw Jaw deck still (still has sunburst Tootoo) has not been changed. Thanks!
Thank you for reporting!
but probably I can't fix it
I'm working on something big, so the mod has not been updated yet.
No worries! Enjoy your next big project! Will definitely support it if I could! :)
not so big project, and I've just done it.
It was making a new system to generate Ascended Fight.