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The ARs are also way too controllable. An AC-41 with AN-15 standard grip + ACOG makes it have 0 recoil. Basically a laser rifle that shoots bullets
Skorpion: A small sized SMG with modest fire power but high rate of fire. I think it will fit nicely between the TerrorNine and MAC-11 in the quartermaster shop.
M2 Browning: This could be handy for taking down MAG agents and G03LM sized foes with extreme prejudice. It would have to be sold in the black market shop for obvious reasons.
RPD: I notice there aren't any 7.62x39mm machine guns in the heavy weapons category, so this could fit right in there.
M2 carbine: Perhaps this can be a mid-range weapon for early combat in Arena mode. I'm not sure what category it should be in.
Madsen MG: I'm fascinated by the intricate operation and long history of use this gun has.
Pfeifer-Zeliska: A revolver chambered in 600 Nitro Express is a beast to be feared on both ends. I can see the Undercover Agent using this to devastating effect.
American 180: Death by a thousand cuts is one thing, but death by dozens of holes is another. This weapon will certainly be useful against enemies with strong Tac-Bars.
Blaser R93 Tactical: A decent upgrade to the MERC sniper rifle with the straight pull action allowing for a higher rate of fire along with a ten round magazine for less reloading.
Double barrel Alof shotgun: With two barrels comes room for two Alof tube magazines. A Rube Goldberg machine of death.
Winchester Model 1894: A classic rifle respected by hunters through history.
KS-23: A true room cleaner that pulverizes everyone in front of it to tomato paste.
Hawk MM-1: If six rounds of explosive power aren't enough for you, then double it for more destruction.
Urutau SMG: 3D printed firearms have become impressively sophisticated in recent times, so having one in the game would be a neat reflection of that fact.
Feel free to pick and choose what sounds good to you.