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报告翻译问题
Bitter Obsession was very annoying at first as I thought it would be painful to track, but after the second event, it will spawn revenant markings on the ground that you can use to track it down. Unlike the Revenant, you don't need flares or proximity detectors to see the Obsession. It automatically reveals itself when you are close by, similar to De-Lovely.
The most annoying for me so far was Curse, because it triggers every single time you do the action (even if it's done automatically, like harvesting plants), stacking multiple harsh punishments on you at the same time and could literally make the biome unlivable if you got unlucky with a bad punishment.
Edit: I lied. Dark Knights are the hardest I've fought so far. All damage is reduced to 10 base, before factoring in armor.
i agree that Bitter Obsession and Luxuriant Fruiter are easy to deal with once you know what you're doing, but the fruiter is still impossible for a colony which has a stick, a knife and a revolver
wine is still really frustrating with how long the research takes and how you have to save and pause constantly in case someone would drink a metalhorror and kill your entire colony.
i haven't dealt with the curse yet luckily, it seems painful ... :c
the knights are impossible to deal with at the point they spawn in, my colony barely managed to defeat one and two more with the help of a trader just for everyone to be instantly slaughtered by the commander??
i turned on the new lower difficulty the mod offers, let's see i guess ..
Is this what happened to me?
I presumed was just a bug since I've never even played anomaly b4 lol but by the time my starting colony had thrown up walls for the first house I got a message I didn't understand and ignored... I looked around for anything sus but I couldn't find anything. By the time I started observing my one awake constructor, they were botching e v e r y build attempt for wood floors and I didn't even make the connection it might have been anomalous, I thought it was a mod conflict.
That is caused by Bitter Obsession, not Curse. What Bitter Obsession does is cause anything crafted to be of lower quality and gives a high chance for construction failure.
Instead, Curse punishes you with events like heat snap or cold snap every time you do whatever it tells you not to do, like cut trees.
Another note, if not for the Ratkin starter plane the candy basket thing would've overrun the colony with a what feels like might've just been an endless swarm of Chimeras.
So funny enough Curse gave me Don't do anything dangerous this caused me to have to reload about 3 times in absolute confusion when i went to other maps, got raided, and for some reason my absolute beast of a colonist got Got cut in half by a stun prod, and the next attempt their entire torso was exploded by a landmine. Everything basically became a super-crit oneshot that normally my cataphract armor chewed up and spit out