Caves of Qud

Caves of Qud

Beast Kin v1.4.1
KitsuneNoMeiji  [开发者] 2024 年 7 月 19 日 上午 11:40
Issues
Repository for reporting issues.

Know Issues:

-None atm.
最后由 KitsuneNoMeiji 编辑于; 1 月 14 日 上午 6:01
< >
正在显示第 1 - 2 条,共 2 条留言
IceCreamYo 6 月 28 日 下午 3:22 
I noticed only three natural equipment body parts in ObjectBlueprints have ExcludeFromDynamicEncounters so in rare ocassions I seem to find hostile "[Creature]" entities in the world who seem to be low level no matter the zone tier, have a watervine farmer sprite and a Look command show they have fox ears and tail. It *could* be that or something else.
最后由 IceCreamYo 编辑于; 6 月 28 日 下午 3:23
KitsuneNoMeiji  [开发者] 7 月 1 日 上午 8:47 
@IceCreamYo Thank you for your report. I have the ObjectBlueprints set up so all animal tails/ears inherit from two of those three natural equipment, BeastKinEars and BeastKinTail, both of which have the ExcludeFromDynamicEncounters tag. So, unless I am misunderstanding how inherits work, this SHOULDN'T be a problem. Regardless, I'll try my best to look into it. What mods are you using?
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50