安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-The skybox being visible (and so the border of the map) in some places.
-The water path south east of "The Road" have no cosmetic effect (the transition is done via the map border). Also when you take this path, you are spawned on the other side, but fall in the water, instead of spawning in the water (which would be logical).
-There's a water plant floating around over the river in "The Road".
-The path out of Shady Glade to the next area leads nowhere (Which I consider a bug unless you didn't create the next area yet xD).
-You should also add the "Secret Found" to the secret areas. Just place a "floor_trigger" and a "secret". Set the floor_trigger to "disable self", so the secret found will only launch once. Or on a button if the secret is not an area.
Else, I didn't really note a specific problem, keep it up :)
Yes the area past Shady Glade just doesn't exist yet :)
Fixed the water dropping spawn, the void effect on the water doors, the seaweed, added "secret found" to some doors. Thanks :)
It's awesome that you're willing to play again, it will be very helpful to have a repeat player. Make sure and let me know what you'd like to see in the way of dungeons or future areas!
Yep. Reproduced it. Maybe there is another dagger with the same name already in the game?
Thanks for catching that, lua crashes in this first 2 min are baaad. :D
Can't you just define the name of the dagger as dagger_1 to avoid that problem?
um I'm not sure exactly. I just figured out how to insert items into champion inventory, and the current quirk is that if I say insertItem("dagger") or anything that isn't an exact item on the map, it's a no go.. so don't go throwing your loincloth until I get it figured out :)
scratch that: feel free to throw your loincloths, doesn't seem to be a problem :D
The ruins where the save crystal you did a good job there, but the door that raises can be seen from the outside pretty easily.
Another thing I found redundant is that you can fine the skullcleave off the first skeleton. Its a really powerful weapon I think for that early in the game. It also makes the bone club you get shortly after a little pointless.
Keep it up :D I'm too busy working out the kinks and failing at learning LUA for my own map.
Please let me know when you get a version of your map up, I'd love to run it. Also if you want to trade lua stuff, I've been tinkering and it's good to trade script. Thumbs me up if you liked it :)
and press on, because the wither areas and the coast are some of my best, and the Hollow Hill Dungeon.
I have now been awake for 48 hours.. I must go . :)