Legend of Grimrock 2

Legend of Grimrock 2

The Oubliette_test
Beetroot  [开发者] 2014 年 10 月 20 日 下午 11:52
BUG REPORTING - is somthing misplaced or not working? post here!
Please let me know if you find something that needs fixing. Thanks :)
< >
正在显示第 1 - 15 条,共 51 条留言
Beetroot  [开发者] 2014 年 10 月 20 日 下午 11:53 
My spelling of the word "something" in the title is a perfect example.
Anima ^◕ ⋏ ◕^ 2014 年 10 月 21 日 上午 3:05 
After trying, I would say that in "bugs" I'd note :
-The skybox being visible (and so the border of the map) in some places.
-The water path south east of "The Road" have no cosmetic effect (the transition is done via the map border). Also when you take this path, you are spawned on the other side, but fall in the water, instead of spawning in the water (which would be logical).
-There's a water plant floating around over the river in "The Road".
-The path out of Shady Glade to the next area leads nowhere (Which I consider a bug unless you didn't create the next area yet xD).
-You should also add the "Secret Found" to the secret areas. Just place a "floor_trigger" and a "secret". Set the floor_trigger to "disable self", so the secret found will only launch once. Or on a button if the secret is not an area.
Else, I didn't really note a specific problem, keep it up :)
最后由 Anima ^◕ ⋏ ◕^ 编辑于; 2014 年 10 月 21 日 上午 3:16
Beetroot  [开发者] 2014 年 10 月 21 日 上午 11:54 
Thanks you so much! You're saving me a ton of bug hunting :)

Yes the area past Shady Glade just doesn't exist yet :)

Fixed the water dropping spawn, the void effect on the water doors, the seaweed, added "secret found" to some doors. Thanks :)
最后由 Beetroot 编辑于; 2014 年 10 月 21 日 下午 12:33
Lucifer999 2014 年 10 月 23 日 上午 7:31 
Hey, not sure if its just me, but when i used the gold key after using the teleporter, it ate my key and the door didnt open. Im not sure if its because you finished that area yet or whatever, but i dont mind going through your campaign again honestly, just giving you a heads up
Beetroot  [开发者] 2014 年 10 月 23 日 上午 9:33 
Doh! Yeah there are goodies in there :D I fixed it.
It's awesome that you're willing to play again, it will be very helpful to have a repeat player. Make sure and let me know what you'd like to see in the way of dungeons or future areas!
Lucifer999 2014 年 10 月 23 日 上午 10:36 
Do you mean the gold key in the hollow hill Lv 2? I just went through it again and it still ate the key. Its not a problem i enjoy playing this game. Just giving you a heads up.
Beetroot  [开发者] 2014 年 10 月 23 日 上午 11:07 
really? maybe I didn't update it right. I just did it again, and added a small area in there as well. Sorry man
DarkRagnar 2014 年 10 月 24 日 下午 10:57 
Just started playing a few minutes ago and ran into a bug. Throwing the dagger (with the special skill) at the first spider caused a LUA error. I subsequently crashed to desktop. Going to try and reproduce it now.

Yep. Reproduced it. Maybe there is another dagger with the same name already in the game?
最后由 DarkRagnar 编辑于; 2014 年 10 月 24 日 下午 11:01
Beetroot  [开发者] 2014 年 10 月 24 日 下午 11:00 
Balls! I'm on it
Beetroot  [开发者] 2014 年 10 月 24 日 下午 11:02 
Fixed! Go ahead and get the new version
Beetroot  [开发者] 2014 年 10 月 24 日 下午 11:04 
yes the problem is that for some reason, spawning the dagger in your inventory can only be done if dagger_1 is already in the map.. don't ask me why. It didn't occur to me that it would destroy the whole universe if you drop it.. heh..

Thanks for catching that, lua crashes in this first 2 min are baaad. :D
DarkRagnar 2014 年 10 月 24 日 下午 11:08 
Haha. Yeah they are. What is the name of the entity in the editor for the pile of bones? I've been looking for it for a qouple days. I guess I just keep missing it. :/

Can't you just define the name of the dagger as dagger_1 to avoid that problem?
Beetroot  [开发者] 2014 年 10 月 24 日 下午 11:10 
that's ground_corpse or corpse_ground... for some reason. haha

um I'm not sure exactly. I just figured out how to insert items into champion inventory, and the current quirk is that if I say insertItem("dagger") or anything that isn't an exact item on the map, it's a no go.. so don't go throwing your loincloth until I get it figured out :)

scratch that: feel free to throw your loincloths, doesn't seem to be a problem :D
最后由 Beetroot 编辑于; 2014 年 10 月 24 日 下午 11:12
DarkRagnar 2014 年 10 月 24 日 下午 11:34 
Also I just made it to the pit where you get thrown down into the oubilette. The tile doesn't line up because of the heightmapping nearby. You have to lower it to 0 near it in a radius of 2 I think for it to line up correctly.

The ruins where the save crystal you did a good job there, but the door that raises can be seen from the outside pretty easily.

Another thing I found redundant is that you can fine the skullcleave off the first skeleton. Its a really powerful weapon I think for that early in the game. It also makes the bone club you get shortly after a little pointless.

Keep it up :D I'm too busy working out the kinks and failing at learning LUA for my own map.
最后由 DarkRagnar 编辑于; 2014 年 10 月 24 日 下午 11:35
Beetroot  [开发者] 2014 年 10 月 24 日 下午 11:38 
Are you playing the version that I just updated? The oubliette door is replaced with a stone trap, no edges adn I added a dome and walls to the room of taht building.. You are on top of it sir! Good eye!

Please let me know when you get a version of your map up, I'd love to run it. Also if you want to trade lua stuff, I've been tinkering and it's good to trade script. Thumbs me up if you liked it :)
and press on, because the wither areas and the coast are some of my best, and the Hollow Hill Dungeon.

I have now been awake for 48 hours.. I must go . :)
< >
正在显示第 1 - 15 条,共 51 条留言
每页显示数: 1530 50