Garry's Mod

Garry's Mod

HIM
Zloduy 2 月 15 日 上午 6:22
"lost" update
My friend again found something new about the update, new sounds, and he can steal our stuff (props maybe), thats all he found
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Soldier 2 月 15 日 上午 9:17 
got it
Zloduy 2 月 15 日 下午 6:31 
if anyone knows scripting
thats the HIM props stealing script
function homeless_DoStealing (dedication)
if terminator_Extras.homeless.DoingStealing then return end
terminator_Extras.homeless_DoingStealing = true
desire = dedication
timer.Create( "homeless_find_to_steal", 1, 0, function() -- was think
stealThink()
kvtsane 2 月 15 日 下午 6:39 
already documented but keep posting more if you find anything new
bobick 2 月 15 日 下午 8:56 
there are now "opening" sounds in the mod which are just tree creaks
Broadcloth0 2 月 21 日 下午 5:48 
local spawnOffs = Vector( 0, 0, 55 )

function ENT:Initialize()

self:SetModel( "models/hunter/misc/sphere025x025.mdl" )
self:DrawShadow( false )
self:SetNoDraw( true )
self.Speed = 0
This in the homeless_lost folder
Broadcloth0 2 月 21 日 下午 5:49 
function ENT:Initialize()

local soul = ClientsideRagdoll( "models/player/corpse1.mdl", RENDERGROUP_OPAQUE )
if not IsValid( soul ) then return end -- :(
self.mySoul = soul

self:CallOnRemove( "homeless_cleanuprag", function()
if not IsValid( self.mySoul ) then return end
SafeRemoveEntity( self.mySoul )

end )
soulSetPosSimple( soul, self:WorldSpaceCenter() )
soul:SetNoDraw( false )

for bone = 0, boneCountFixed( soul ) do
local soulsObj = soul:GetPhysicsObjectNum( bone )
if IsValid( soulsObj ) then
soulsObj:SetMass( 1 )
soulsObj:SetDragCoefficient( 15 )
soulsObj:EnableCollisions( false )

end
end
seems to be HIM's buddy i guess?
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