安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 4
 4								 
					




 举报此帖
 举报此帖


I think this is a compatibility bug as I did then go on to try a fresh save with only the Marauder enabled they did not seem to have the same crit chance issue and were perfectly normal. Upon swapping back to the save where I encountered the issue the Marauder who initially had the crit issue had their crit chance set at 0%, which would then interact normally with other buffs and debuffs. Likely a compatibility bug, but I thought it's worth reporting regardless. Love the mod!
Edit; next stagecoach I found two Marauders, one 1st level with 7% base crit and another 0 level with 0%. It sounds more in line with the intent, though I thought worth mentioning.
I have the same issue but only when I try and go into the Farmstead portion of the Caravan. I only have this mod on. I have been just taking the mod off to do my shopping and then put the mod back on and keep going.
extra_stack_limit: .id vh_oni_ruby .type "gem" .id "ruby" .base_stack_limit 10 .purchase_gold_value 0 .sell_gold_value 1250
When it needs to be formatted like this in order to actually work;
extra_stack_limit: .id vh_oni_ruby .item_type gem .item_id "ruby" .amount 10
I fixed it for myself, if you want to include it in the mod rather than only having the gold fix, here's the paste;
extra_stack_limit: .id vh_oni_gold .item_type gold .item_id "" .amount 1050
extra_stack_limit: .id vh_oni_ancient_idol .item_type gem .item_id "ancient_idol" .amount 5
extra_stack_limit: .id vh_oni_ruby .item_type gem .item_id "ruby" .amount 10
extra_stack_limit: .id vh_oni_sapphire .item_type gem .item_id "sapphire" .amount 10
extra_stack_limit: .id vh_oni_emerald .item_type gem .item_id "emerald" .amount 10
extra_stack_limit: .id vh_oni_onyx .item_type gem .item_id "onyx" .amount 10
extra_stack_limit: .id vh_oni_jade .item_type gem .item_id "jade" .amount 10
extra_stack_limit: .id vh_oni_citrine .item_type gem .item_id "citrine" .amount 10
extra_stack_limit: .id vh_oni_trapezohedron .item_type gem .item_id "trapezohedron" .amount 3
extra_stack_limit: .id vh_oni_pewrelic .item_type gem .item_id "pewrelic" .amount 3